Sunday Gold Reviews
Sunday Gold didn't set my mind on fire like those artsy fartsy RPG/adventure game hybrids, but it makes up for it with honest, lunch pail, hardcore resource management.
Sunday Gold is a game with a lot to say, says it eloquently, and has an aesthetic and artistic direction that I’ve fallen in love with. However, it must be said that the execution leaves something to be desired - the game excels in set pieces, confrontations, and dialogues, but getting from one highlight to another is a bit of a slog. I’d play another game following Frank, Sally, and Gavin in a heartbeat, but I’d hope it flows much better than Sunday Gold.
There's a good point and click adventure to be found here, but it's buried under a gruelling turn-based battle system that makes everything feel like too much of a slog.
Sunday Gold may not be pretty, but it's certainly stylish, and a few fresh ideas help make up for its shortcomings.
A graphic adventure mixed with role-playing game that has some imperfections but also several good ideas, a beautiful art style and a lot of charm.
Review in Italian | Read full review
As I said before, Point and Clicks aren’t usually my thing. Putting things randomly together, making obscure leaps of logic, and cycling through inventories just gets boring for me. But Sunday Gold offers so much more than most Point and Click games. It’s got JRPG-like combat. There’s the fun mini-games. And it’s excellently voice-acted and it looks gorgeous. Sure, the story won’t blow you away but trust me, Sunday Gold is a big game in a little package and it’s definitely worth a look.
Sunday Gold is a successful mix of a point and click adventure and a turn-based combat game, with a bit of role-playing. Taken individually, these three components would not be that memorable: puzzles can be solved by trial and error, shooting is not very varied, and character builds are quite simple. Combined, however, they represent a successful alchemy capable of transmuting not so precious metals into gold. Flaws become less visible, limitations appear more distant, and one of the most difficult gameplay genres to innovate could find a new youth.
Review in Italian | Read full review
As a hybrid game concept, both sides of the Sunday Gold experience don’t always feel fully fleshed out, and it’s better to look at the game as an experimental piece with a terrific aesthetic. Specific puzzles or moments absolutely stood out and felt like premium adventuring, with the turn-based combat pulling the shorter straw. For anyone waiting for a lovely point-and-click adventure that experiments with the genre and never wears out its welcome, Sunday Gold is absolutely worth a look.
I do hope that going forward, BKOM Studios can expand the world and concepts of Sunday Gold. Posthumously, I can say that I am definitely craving more of that funky-synth sound and unique charm and style that has been brought to the table here, and I will say that if you are interested in the unique aesthetic of this game or just craving something entirely different, then Sunday Gold has you covered.
We put Sunday Gold through its paces, but find an uneven and unbalanced system, full of frustration despite an interesting concept and world.
Successfully marrying two completely different types of gameplay while still making sure they're sufficiently deep is no mean feat, but Sunday Gold offers up that and more with its excellent gameplay and lovable cast of foul-mouthed characters.
Sunday Gold's style is smooth, but its attempted genre mashup is a little rough.
Like Guy Ritchie's Snatch, Sunday Gold is criminally underrated for MANY reasons. Outside of its gritty and gruesome portrayals of a dystopian London, it executes a well-blended mix of RPG and point-and-click adventures. The great voice acting, sleek comic-book aesthetic, and grungy music offer players a neat and unique package that's not only worth a try, but worth completing. I can understand that some may not be down for point-and-click gameplay, but please--give it a shot. You won't regret it.
A silky, suave graphic novel art-style and engaging Cyberpunk world can't save Sunday Gold. With every strength on offer comes some weird design choices or bugs that will ruin your fun at every turn. This game is an experimental risk, blending both the point-and-click genre with turn-based combat, peppering in RPG progression. That mixture shows promise at the start but ultimately ends up being an average net loss. A gamble that's not worth taking. Don't place your bets on this one. Go all in elsewhere.
Sunday Gold is a pretty decent turned-based action RPG with an acceptable story that carries the player until the end but there is so much lost potential in it as well. The art of Sunday Gold on the other hand fits its world perfectly and we can see the first legacy of Disco Elysium art style in this game. The gameplay of Sunday Gold is pretty straightforward and fun, something we don't see much these days. I wished they made or used better music for the game, but it wouldn't be right to not point out the fantastic job the sound editor of this game did.
An ambitious blend of genres that winds up a jack of many trades but a master of none, Sunday Gold deserves credit for its aesthetics and goals but it's difficult to recommend this trip to the races.
While Sunday Gold stands out with its novel mix of gameplay and stylish presentation, it wears down its novelty by the overuse of the mechanics that makes it stand out in the first place.
Sunday Gold manages to combine two different genres beautifully and makes you curious about the details of its world and want to see more. Frankly, I can't wait to embark on new adventures with Frank, Sally and Gavin and get to know this world better.
Review in Turkish | Read full review
All in all, Sunday Gold has an interesting premise and gameplay mechanics, but it doesn't come together as well as it could. Some parts of the game were completely engrossing and entertaining, but there are several segments that I did not enjoy. The story and puzzles are fun, but the combat is rather shallow and difficult, which isn't eased by the restrictive AP system and minigames. It's an enjoyable indie with a great idea, but the execution doesn't always match. If you're in the market for something new and point-and-click-adjacent, Sunday Gold is a great pick-up for all of its strengths. If you're hoping for a great RPG like Disco Elysium, you'll want to look elsewhere.
In between silly remarks, turn-based combat and puzzle solving, Sunday Gold provides enough entertainment to keep you going until the end, which is probably around 12-15 hours if you figure out the puzzles and finish the boss fights faster.