Immortals of Aveum Reviews
There is plenty to praise when considering that this is Ascendant's debut game and how it ended up being an incredibly competent and entertaining experience that manages to pull off a solid combat system and a fun story. However, there really isn’t much that feels new or particularly interesting otherwise. It is clear that a lot of thought and care has been put into all systems of Immortals of Aveum, from its shooting to its puzzles, but none of it is compelling enough for another playthrough. Immortals of Aveum is well-executed, easy to digest, and remarkably solid, but overall incredibly familiar. Still, it may pleasantly surprise more than one shooter fan, and has enough going for it to likely attract a dedicated audience.
Immortals of Aveum tells a dull tale in an extremely irritating way, but at least has some fun, engaging shooting. I just wish it had a few ideas of its own.
Immortals of Aveum is an impressively confident first-person shooter with a hearty solo campaign and fast-paced, spellcasting combat that’s spectacular to watch.
Mixing repetitive, imprecise combat with annoying characters and a landslide of nonsensical, proper noun-stuffed lore, Immortals of Aveum is almost so bad it's good. If only.
Immortals of Aveum puts a fun twist on FPS conventions, and delivers upon its promise of colorful, exciting magical combat. But the story and worldbuilding are undermined by a cringeworthy script, and the half-baked loot system and metroidvania elements betray a lack of confidence in the central premise.
Delivering something different and unique in a genre clogged with games set in real-world wars and battles, or at least meant to emulate them, is a commendable effort and pays off here for Ascendant. Immortals of Aveum is a great first outing, mixing the fantasy genre’s vibes, storytelling, and world exploration with the gunplay of a modern shooter.
The first-person shooter action of Immortals of Aveum suffers from a difficult-to-navigate control scheme and lackluster story.
Immortals of Aveum should be applauded for trying something unique and exciting. It’s not every day that a studio attempts to aesthetically reinvent the first-person shooter genre with its debut game, and it’s clear the folks at Ascendant Studios tried their damndest to make the “Call of Duty but with magic” concept work. But for all its overwhelming visual splendor and adherence to modern conventions like skill trees and stat-boosting equipment, Immortals of Aveum is just as soulless as the military shooters from which it takes inspiration. It’s a paint-by-numbers buffet of contemporary tropes, and even when regarded against the full scope of creative and moral bankruptcy in the AAA space, it somehow still manages to fade into the scenery.
If you buy Immortals of Aveum, know that there is a good time here waiting for you. However, I deem it likely that it'll be on sale rather soon. If you're starving for some magic in your FPS pick it up, but even with some mystical flair and an admirable attempt at bringing mystic arts to a very gun-heavy genre, Immortals of Aveum ultimately fails to reach the heights of your Bulletstorms or Wolfenstiens.
Less a case of biting off more than it can chew, Immortals of Aveum instead serves up a mixed bag of notable creativity, dragged down by issues both narrative and technical alike.
Immortals Of Aveum lacks focus, and the magical shooting is more chaotic and less punchy than I'd like, but it hits fun often enough for me to respect the big fantasy swings it takes.
Immortals of Aveum is polished to a high shine and just deep enough to leave a lasting impression.
Immortals of Aveum has the potential to be great, with its fun and varied combat, but is ultimately let down by a lackluster story, poor writing, unlikeable characters, and dull side content. The game frequently introduces interesting concepts, but repeatedly fails to capitalise on them, leaving behind an underwhelming mish-mash of underdeveloped mechanics and uninteresting story beats.
Immortals of Aveum borrows a lot from other genres and brings us a frenetic first-person experience full of explosions, lights and color. It spices it all up with a surprisingly complex story for its genre and an exhilarating difficulty that invites you to continuously vary your combat style.
Review in Spanish | Read full review
Despite this game’s flaws with repetitive combat and an awkward beginning to the story, I hope there’s a sequel on the way. The combat’s thrillingly fast-paced, and the storyline actually grabbed me during its final hours. If a sequel adds way more enemy variety and improves the MCU-like script, Immortals of Aveum 2 could be a hit.
Immortals of Aveum is the epitome of a good game. The characters are well-acted and the world design is fantastic. The story though feels too safe and there's no real wow moment. While the combat is fun too, you'll have seen the majority of enemy types quite early on, and combat does become repetitive.
Chapeau for EA for sponsoring a game that brings its own ideas and does so with good billing. It is a large, dynamic and increasingly attractive shooter, although some facets seem more "template".
Review in Spanish | Read full review
In some ways, Immortals of Aveum can be seen as a wasted opportunity to give shooter fans a memorable experience with an outstanding graphics. Instead, Ascendant Studios' debut game turned out to be just a good first-person shooter that entertains without being boring, thanks to a surprising RPG component and gameplay that excellently does its job of entertaining players. In addition to a decent story and a not particularly long campaign, Immortals of Aveum also has to contend with a less-than-stable frame-rate and other flaws that do not allow it to be one of the best shooters of the last years.
Review in Italian | Read full review
I went into Immortals of Aveum expecting a linear experience akin to Call of Duty but found a game with unexpectedly vast levels, a world rich with intriguing lore, and vibrant combat that kept me on my toes. It’s a solid choice for those looking for an inventive shooter that stands out from the crowd in that genre, although boring puzzles and cloying dialogue drain some magic out of the experience.
An ambitious magic-themed shooter which, despite its impressive, flashy combat, buckles under the weight of its influences and slapdash execution.