Die After Sunset Reviews

Die After Sunset is ranked in the -1th percentile of games scored on OpenCritic.
7 / 10.0
Mar 28, 2024

This genre has grown on me. Consequently, I enjoy the tough approach and the guaranteed sense of failure. Yet, Die After Sunset is particularly maddening. Therefore, you will have to be extremely patient and reserved if you wish to succeed. Even though it almost broke me, I like it and recommend buying it here! Can you save mankind? Pick a hero, upgrade your stats, and kick those aliens back into space.

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5.5 / 10.0
Nov 15, 2023

While Die After Sunset may have spent a few years in Early Access, it still doesn't feel like a game that should have been given a full release. No matter how good its premise may be, and how interesting an idea “single-player Fortnite” may sound on paper, it's clear that Die After Sunset still isn’t something worthwhile.

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NaviGames
topocart
2 / 10.0
Sep 2, 2023

A game with a good premise and a good heart that, unfortunately, has turned out extremely crude.

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Mixed
Aug 29, 2023

Die After Sunset has the promise of an enjoyable rogue-lite experience, with some pretty big ambitions for its design. But the Switch version is not there yet. It’s let down by poor performance and several glitches that don’t make for the best gameplay experience. As someone who loves the roguelite genre, I could push through the problems and find some enjoyment, although it did require a lot of grinding and tolerance. PC may be the way to go if you need your rogue-lite fix. For now, consider Wishlisting this and being patient for patches. The developers are clearly working on it since, during the review, they already fixed a glitch that stopped the tutorial from functioning. The sun may have set on the game for now, but a better game will hopefully resurface when the sun rises soon.

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6 / 10.0
Aug 24, 2023

While it tries to have some personality and generate interest, this single-player shooter is a bit too derivative to stand out much

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4.5 / 10.0
Aug 15, 2023

I couldn’t help but feel the game just got easier and easier, the powerups and items acquired made the game feel unbalanced, and as you played more and more you became overpowered even though the game is meant to have randomization between runs, it feels there is next to no level scaling. “

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