Vampire Survivors: Operation Guns Reviews
Vampire Survivors: Operation Guns brings loads of exciting Contra based content to the game we all love, and is so cheap you'd be daft to skip it.
As well as eleven new characters, each with their own weapons and individual perks, Operation Guns introduces the Neo Galuga stage, peppered with exploding cars and authentic enemies (a menagerie of marauding robots and aliens) to tear through, but it's the new weapons that immediately stand out. Homing missiles, the spread shot, screen-clearing smart bomb grenades, the long gun, the short gun... they're all present and correct. The level of unfettered chaos that eventually engulfs the stage as the timer reaches its final minutes remains one of the most gratifying things available in any video game. Ever. Chuck in proper tunes taken from the Contra series, and there's nothing here not to like - everything from the new stages to the character sprites have been lovingly recreated.
22 new weapons, chockful of new evolutions, and a splash of nostalgia make Vampire Survivors: Operation Guns a no-brainer at its £1.99 price point.
The only major issue in Vampire Survivors: Operation Guns is that it's not as detailed or fleshed out as the Tides of the Foscari DLC. But with such a steal of a price tag to use Contra characters and go hog wild on the rest of the game and DLC stages with overpowered superguns? There's really not much fault to find in that, if I'm being honest.