Dandara Reviews
A prickly 2D Metroidvania with a curious twist, Dandara admirably finds something new to do with the genre, but it's tough work to get onboard.
The sense of mastery never quite comes, resulting in a game that flashes its potential in one scene only to undermine that thrill soon afterward. Even with its occasional stumbles, though, Dandara offers enough excitement and beauty to push you onward.
Even so, Dandara‘s seemingly-impossible feat at combining elements of platforming, combat and strategy within its explorative template takes some doing and is almost an accomplishment in of itself.
Of what I've played so far Dandara offers a fresh new way to play a very familiar format, with deft design and strong puzzling wit. I just wish it had remembered to give me a reason to do so.
Dandara is a 2D Metroidvania platformer that's admirably intent on doing things differently, from its Brazilian folklore-infused narrative to its unorthodox and touchscreen-friendly controls. It can be a little awkward to play as a result, and it's got its fair share of structural niggles, but Dandara provides a genuinely fascinating world to spend some time in.
Dandara has some interesting ideas and great visual design, but it rarely feels rewarding. It drags in the middle and the final third just frustrates, sucking the fun out of the experience.
Dandara is more than the average Metroidvania and is a game worth your time. Although its unique stop-and-go gameplay may have you stumbling at first, movement turns into an art form as you get accustomed to it. And though not everything about Dandara stands out, the titular character is executed so masterfully it is hard not to be impressed with the folk-lore based heroine.
Dandara is a beautiful game with a fresh movement mechanic, but it doesn't come together as well as I had hoped. Leaping across platforms is satisfying when it works, but aggravating when it doesn't, and even when the leaping does what you want it to do, you'll find annoying backtracking or bizarre navigation puzzles to overcome. There are some great moments in Dandara, but the headaches you have to deal with to get to them aren't always worth it.
The time I've spent with Long Hat House's latest title has forced me to reevaluate my expectations of the Metroidvania subgenre. On one hand, Dandara is a perfectly serviceable romp through a series of well-designed and attractive environments; on the other, it's a deliberate yet confusing sidestep of well-established gameplay conventions. It may be that Dandara's atypical traversal mechanic will click with some players, particularly those who pick up the game for the Nintendo Switch or mobile devices, but others may find that the game's middling charms aren't enough to make up for its potentially-frustrating controls.
Dandara has a firm foundation, but suffers from inherent design flaws and a lack of direction. Despite its imperfections, I mostly enjoyed my time with it. It treads a lot of familiar ground with its gameplay mechanics, but those were the portions of the game I found myself having the most fun with.
Dandara is an artistic pixel art metroidvania with ideas of his own, like an original control scheme and a little Dark Souls touch. The problem is that, as a game designed to be played on smartphones without physic controls, the gameplay mechanics and power ups tend to be a little simple. But if you love the metroidvania genre, you'll enjoy it.
Review in Spanish | Read full review
Dandara proves that there's still originality in a decades-old genre. It changes the way you control the player character, breaking from Metroidvania traditions, and creates new types of puzzles and methods of progression along the way.
Dandara is an excellent game and I can't believe I haven't heard people talking about it. Its unique movement is accompanied by an equally unique world, soundtrack, and symbolic story that will fascinate lore nerds. While it's controls may not support the precision combat asks of you, the Salt is definitely a world worth saving.
In the end, I didn't enjoy my time with Dandara. The controls, while unique, just didn't work well for me–especially in combat. Dandara wants players to explore but the incentive just wasn't there. If you're looking for a Metroidvania with a unique control experience and a great art styles, Dandara might fit that bill. Otherwise, I'd pass on this otherwise beautiful game.
Dandara is an ispired metroidvania with no gravity gameplay that maybe can confuse someone, but is definitively a brilliant one.
Review in Italian | Read full review
Dandara is an indie game that couldn't have released at a better time. It's a surreal, magical, platformer
While a few consistent problems weigh it down, Dandara is still an engrossing adventure. As many times as the in-game map bugged me or the difficulty got me down, I kept at it, working my way through the peculiar world, seeking out new items and upgrades and figuring out how to move around delicately to attack or avoid foes. It might not be for the faint of heart, but Dandara is a wonderfully idiosyncratic game.
Dandara's unique gameplay and trippy atmosphere make it a worthwhile gravity-defying Metroidvania but don't expect to enjoy it for very long because it'll be over much sooner than you'd hope.
Despite my complaints, I had a mostly positive experience playing through Dandara. For $14.99, I got about 15 hours of playtime. The mixture of creative world design, unique gameplay mechanics and challenging bosses make this a worthy game, despite the oppressive difficulty of a few sections and occasional lack of balance. While I never felt like I got to know Dandara as a person very well, the world of Salt was still one of haunting beauty that I’d love to return to. I’m impressed by this first mainstream release by Long Hat House, and look forward to what else they’re able to create. Dandara isn’t perfect, but it’s a laudable attempt, and one that I won’t soon forget.