Tom Clancy's Ghost Recon Breakpoint Reviews
Breakpoint offers initial fun following Ubisoft's open-world structure as gospel, but a lack of variety and conflicting pieces leave it devoid of personality.
Poorly stapled-on mechanics and a general lack of polish make Breakpoint's open-world tactics simply not worth the time.
A smudge of systems from other Ubisoft games fail to coalesce - and sometimes are plain crippled - in this weak open world shooter.
Despite hewing close to its predecessor, Ghost Recon Breakpoint feels like a step backward for the franchise, with mechanics that hew too close to its open-world cousins.
Something of a greatest hits collection of ideas from Ubisoft's other open world games but it also has some fun new ideas of its own… as well as a mountain of glitches and microtransactions.
Playing with friends can be fun, especially when stealth is working. But whether the game "works" is the key question at all times
Ghost Recon Breakpoint is a confused hodgepodge of disparate ideas that rarely come together in an enjoyable way.
The player character customization is also a lot more detailed than its Division cousin, which of course sets up an opportunity to throw even more microtransactions at the player. The good news is that player progression isn't tied to anything that can be bought for real money. Though the in-world currency is sold for real cash, there is no need to buy it if you'd rather avoid the premium economy.
For all the clumsiness, there’s something here but it’s been watered down.
Ghost Recon Breakpoint is a game that wants to evolve, but has trouble picking a direction. There's an extensive amount of loot, but that can get in the way of player choice in terms of specific playstyle. Equipping loot to keep up your gear score is needed to fight drone enemies, but most human enemies can be killed with a headshot, making it useless at the same time. The survival system is a selling point, but it can be largely ignored. Breakpoint needed a real direction, because what's left is just Wildlands 2.0. And doing the same thing has less impact years later.
As a longtime fan of the series and as someone that honestly tried to give this a shot, I'm sorry to say that Breakpoint is a failure. I suppose the game can only get better from here, but it is not currently in a shape to even be considered finished.
Ghost Recon Breakpoint should be the breaking point for Ubisoft's open world design by committee. There's an entertaining experience buried somewhere under the bloat and I had some fun at times in the game – I love infiltrating bases, but everything surrounding that is a pain. Maybe, just maybe, not every game needs to be open world? Maybe not every game needs a gear score? Sometimes simplicity is key.
Ghost Recon Breakpoint is no longer a sandbox. It adds lots of RPG elements that make the game closer to an MMO like The Division. Sometimes it is confusing due to the huge density of the map and it´s many options, but the great military action is still there. Some technical issues.
Review in Spanish | Read full review
There is no doubt in my mind that six months from now Breakpoint will be a more playable game. Ubisoft Paris will iron out the bugs, bring back AI teammates, concede to player demands on some design, and tweak the experience to be more playable. However, this is the Breakpoint that was offered up on release, and it’s a mess.
Ghost Recon Breakpoint brings us an intense and remarkable shooter that stays halfway in the introduction of innovations with a huge variety of content that will delight lovers of cooperative tactical action.
Review in Spanish | Read full review
The new chapter of the Ghost Recon series is a good shooter that combines solid gameplay with a poorly integrate RPG structure.
Review in Italian | Read full review
Ubisoft has failed in two areas where it usually excels here – sequels and open worlds – but there’s still a small glimmer of hope in another area: reinvention. Perhaps this concept will get scrapped entirely for the next one and we’ll go back to the good old days where Ghost Recon was an excellent shooter with its own identity. Right now it’s out of focus, confused, and frustrating. A ghost of its former self.
I've had fun playing Breakpoint, but to do so I've had to just accept the flaws and push through them. The constant flow of loot and the shooting tick my boxes, but everything good seems to come at a cost.
Feeling like an attempt at a best of experience for recent Ubisoft games, Ghost Recon Breakpoint fails to capture what has made the series special in the past in all of the important areas.
It's easy to be skeptical of Ubisoft, but I happen to find much to revere in reliability. It's a solid shooter, with a happy churn of loot, elevated by Jon Bernthal. Fun for the few days it holds your attention.