Far Cry 6 Reviews
If you’re interested in another Far Cry game that does the Far Cry stuff the way it’s been doing it for 10 years, you’ll probably have a good time, but if you’ve already hit your limit with this kind of game, Far Cry 6 is the ne plus ultra of why open-world game design is so badly in need of a revolution.
Far Cry 6's barely hangs together on the strength of the gameplay loop it inherits from its predecessors. Beyond the addition of some fun new toys, like the "resolver" weapons and Supremo backpacks, nearly every design change is mystifyingly for the worse, and the mismatch between the gameplay and storytelling ambitions is more conspicuous than ever.
There's a new Far Cry out. There's always a new Far Cry out. Maybe it's time for that to stop?
I did not enjoy my time with Far Cry 6, and I couldn’t believe how quickly I lost interest with it. Not only is it disappointing because of the calibre of games that have preceded it — which I’ve had immense amount of fun with — but what it could mean for the franchise going forward if this is the direction Ubisoft continues it in. Too many of its mechanics have been streamlined to the point where they are oversimplified, and there’s a lack of innovation when it comes to ways in which to engage the player in interesting ways. I found all of the repetitive tasks you’re asked to check off a list extremely dull, and even its story couldn’t hold my attention.
But the "6" in "Far Cry 6" means you know what you're getting at this point, so none of this should be exceptionally surprising. Longtime fans were worried about things like reduced customizations for Dani and the first-person cutscenes, but the real issue here is that the formula feels less sustainable now more than ever. The big, beautiful country of Yara was squandered by Far Cry staples, and it'd be a shame to see that happen to whatever world comes next.
I mentioned in my last review for Far Cry 5 that this franchise was in desperate need of an overhaul. And much like Ubisoft execs haven't listened to its workforce to cut out the abuse, Far Cry 6 hasn't listened to its fanbase to make meaningful changes to push this franchise forward. This is a shallow, uninspiring open world slog.
For a game all about revolution, Far Cry 6 does little to evolve the aging series, but at least your dog can ride in your car.
As it happens, though I played for much longer, I had had more than my fill after the first four hours, with no desire to venture back in.
Starting to feel like a case of diminishing returns, Far Cry 6 retreads the same formula that's stood the series in good stead for a while, but it's a formula that's starting to wear a bit thin. Still, there's some fun to be had here, despite there being little that's new or innovative.
Whatever Far Cry 6 is supposed to be feels like they made a cake and forgot the butter, flour, eggs, or to actually bake it. The more I played, the less I wanted to, and that’s not a good sign for a FarCry fan.
Far Cry is clearly not ready for the meaningful identity shift it’s inching towards. I hope it gets there soon. It’s long overdue.
Far Cry 6 sits at the dead-end of a decade of sandboxes. Existing primarily as a sprawling checklist, its story shows flashes of excellence in a barrage of bad jokes and sometimes fun but familiar tasks.
The game doesn’t fail—you’ll remember the hits far more than the swings and misses—but it’s easy to imagine the better one that isn’t too big for its britches.
Far Cry 6 begins with a strong sequence that is hard to shake off. In the course of the adventure, we get plenty of similar scenes, but also the exact opposite – and everything in between. It creates an incredibly fragmented experience that is difficult to live in properly. But it's actually not quite as bad as it sounds because we are constantly inundated with entertaining, challenging and not least varied chores. Instead, it's mainly unusually many bugs and flawed artificial intelligence that sink Ubisoft's action adventures a notch.
Review in Swedish | Read full review
Open world shooter is back on solid – if occasionally silly – form
Far Cry 6 doesn’t necessarily reinvent the open-world action-adventure franchise, nor does it take Far Cry a place it hasn’t been before.
"Ubisoft Game", when you hear that you can predict what you're going to get. An open-world experience with lots of monotonous optional objectives. Far Cry 6 is exactly that, a large open map with lots of similar optional objectives as you attempt to take back Yara for the people and dethrone dictator Anton Castillo. It does more of what past Far Cry games since the soft reboot of the franchise with Far Cry 3, this time with a new location and characters. The strong performances, impressive visuals, and incredible cutscenes are Far Cry 6's saving grace but the gameplay is a repetitive grind that a "Ubisoft Game" is known for.
Far Cry 6 is really just “Far Cry“, with some ambitious changes that desperately try to reshape the franchise’s identity … for better or worse.
Far Cry 6 is two steps forward and a step back. The characters are brilliant, as is the work put into bringing them to life. Sadly, the game continues to be bogged down by more pointless content. The epitome of 'less is more'.
Unleashing a flurry of rockets from our Supremo backpack and blowing up a tank that never saw it coming.