Simone Rampazzi
Re: Legend tries to keep pace in the sector panorama and it seems to succeed at first, diminishing shortly proceeding in the story.
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Predator Hunting Grounds could have been a good product, thanks to the franchise from which it draws inspiration, staging an engaging show capable of bringing to the field one of the most fascinating alien in the Hollywood history. Unfortunately, the realization of this title, as its brother Friday 13: The Game, makes it hard to be bought at full price, leaving us only the hope a good post launch support to save it from auto-destruction.
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Generation Zero is based on an interesting concept, but its empty open world leads to an overall boring experience.
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Jagged Alliance: Rage! has a bunch of interesting ideas, but it's flawed by many technical issues.
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Overkill's The Walking Dead is deeply flawed and bland. Its gameplay feels generic, sometimes bringing out anomalous and umpleasant situations.
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Immortal: Unchained could have been an original take on the soulslike genre, but it's too buggy and imperfect to be a fully enjoyable mix of action RPG and shooter mechanics.
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Blind Fate: Edo no Yami in my opinion lives on lights and shadows: on the one hand it boasts fabulous ideas, honestly well recreated and described, especially in the advanced stages where the narrative also acquires a good level of maturity in the themes exposed, but to make the whole thing decay we think the stages of combat. Too bad, because Troglobytes Games has all the right cards to shine.
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Dungeons and Dragons: Dark Alliance is a double-edged sword. The setting and the characters are sure to appeal to an R. A. Salvatore fan, and there are hints of a fun, entertaining game here and there. But they are often overshadowed by the many issues, such as extremely poor enemy AI and questionable design choices.
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John Wick Hex is a game made for the franchise lovers. Since this is a minor production, there are pros and cons: there are indeed good gameplay and a good idea, but also a lack of progression and a feeling of repetition that makes you lose a little the desire to continue further.
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The content of this DLC for The Elder Scrolls Online, part of the Greymoor arc, may not satisfy in terms of content added but still manages to give a worthy ending to the Dark Heart of Skyrim storyline. Markarth is essentially a piece of content that focuses on the story; you should not expect new gameplay mechanics or anything of the sort out of it. Could it have been better? That is often the case, but the hopes for ESO's future lie elsewhere.
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Sniper Ghost Warrior Contracts can be appreciated for what it is: a sniping game far from perfect but ready to engage the player without exceeding, which can be taken home at an affordable price..
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The general idea behind Redeemer is solid, however its realization could have been better. Too bad for some the sparse technical issues.
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Outward is a survival RPG that might seem a bit chaotic at first, but it might be able to entertain those who can overcome its many flaws.
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Aeon of Sands – The Trial does have some flaws, but it may appeal to those gamers in search of an old school experience.
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The Occupation is an intriguing video game with some cool gameplay mechanics, but it's flawed by many issues.
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Relicta is an intriguing puzzle-game, full of puzzles ready to squeeze our meninges without the slightest regret. The level design proves to be up to a production on the genre, although some bugs and inaccuracies end up not making it shine as it should.
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The Beast Inside is a walking simulator that tries to make the most of the horror setting to create a good but not perfect videogame.
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Deliver Us the Moon manages to amalgamate the sci-fi thriller concept with a third-person adventure in an entertaining way. The gameplay structure is too basic and almost chained to the usual stylistic elements seen and revised. Unfortunately, this penalizes the final result.
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Blair Witch tries to do its job but can't keep the player's attention high throughout the entire experience. Despite all that, Bloober Team put some interesting new mechanics on the plate, but the inspiration seems to get lost at the same rhythm with which Ellis's past tries to emerge.
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The Bard's Tale IV: Director's Cut defines a further step forward for InXile Entertainment. The flaws are there, but it's worth playing as long as you like this genre.
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