Capes Reviews
Capes is a clever and challenging tactics game with a clear love of the superhero comics that inspired it. And no one actually wears a cape.
An awkward story doesn't hold Capes back from being one of the best turn-based strategy games of recent years.
With its vibrant visuals, intricate gameplay mechanics and a narrative that both entertains and provokes thought, Capes sets itself up as a memorable addition to the superhero genre. While there are minor audio-visual sync issues and balance quirks in the combat system, the overall experience is overwhelmingly positive. This game promises hours of engaging gameplay and delivers a powerful commentary on control and resistance in a dystopian future.
Despite some visual shortfalls, Capes is a very solid turn-based strategy game that takes the best bits of XCOM 2 and gives it the superhero treatment. The tactical gameplay will have you thinking of the best way to position your growing roster of heroes on each turn to help you save King City from the nefarious Company. Even a predictable plot doesn't undermine how well-balanced and fun Capes is to play. Strategy and comic book fans will find plenty to enjoy here.
Capes is a solid turn-based strategy title that has some great ideas in the fight, and more often than not keeps things exciting.
Capes is a valiant effort at a relatively unique idea, one that I personally have wanted since I heard Midnight Sons would have a card-based attack system. It isn't perfect, it could do with a little more polish, and it's occasionally a bit frustrating, but it's deep, challenging and the story is enjoyable enough if you like comic books' campy style. Considering this is Spitfire Interactive's debut game, it has absolutely convinced me to keep an eye on their future projects.
Capes has a really neat idea for sure, superheroes are still the hot thing and putting them in a tactical game is a cool idea. Unfortunately, the execution here was less than stellar; lackluster voice acting, dull combat, and heroes that frankly just don’t feel heroic. If you are looking for heroic, tactical action you’d be better off looking elsewhere; this isn’t the game you’re looking for.
Capes is an excellent foundation for what could be a fantastic tactics franchise. Thanks to its excellent mechanics, squad-based dynamics, and progression, Spitfire Interactive's debut game will no doubt find plenty of love from those who appreciate small-scale strategy games that emphasize positioning and clever teamwork - it's just a pity that its writing, voice-acting, and animation vary so dramatically in quality that it's difficult to really appreciate its story.
Capes is the perfect game for those looking for a level of challenge similar to that of any XCOM. Fun, complex and colourful, at times the game becomes very difficult, requiring more and more attention from the player, but if taken calmly, Capes can offer many emotions and hours of fun.
Review in Italian | Read full review
Capes mostly overcomes its cliches, lack of customization, and limited scope thanks to its strategic gameplay that will test the mettle of even the most hardened of turn-based tactics veterans.
Capes uses a clever twist on team skills and discrete abilities to offer a solid, tactical turn-based RPG evoking Bronze-Age era superhero tales.
If Capes' biggest crime is that it isn't the most original game and that its fights require more thought than some might like, then I'd call Spitfire Interactive's debut a hearty success. Within its deep tactics gameplay is plenty of exciting and creative party DNA to tool around with. It even has a surprisingly refreshing tone and take on the superhero genre that is the most authentic I've seen in a while. So why not go save the world? I promise a super duper good time awaits.
Capes is a solid take on tactic-based gameplay in the world of superheroes. It can be a tad short but it's a great time throughout!
Capes is a good enough game, but lacks the necessary distinction to go up, up and away.
Come for the satisfying, concentration-demanding turn-based tactical puzzles with a diverse and interesting roster. Reconsider your stay when the difficulty curve takes to the skies.
Capes is a good turn-based strategy game that brings some interesting ideas, but it stumbles on an imbalance in its combat and a lack of charismatic characters that prevent its story from achieving everything it could be.
Review in Portuguese | Read full review
Capes is clearly designed to appeal to anyone who has played and liked X-COM and its tactical puzzles. The game successfully moves the action to a universe featuring superheroes. I liked the theme, although the developers don’t do much new with it. Unfortunately, the presentation, especially the graphics, isn’t as good as the mechanics.
A fun turn-based tactics game about superheroes. It's not as beautiful as Midnight Suns, and its characters aren't as likable. But tons of puzzle-like levels where you are supposed to effectively use your team's strengths are very engaging.
Review in Russian | Read full review
Overall, Capes is just fun. If you like XCOM but wanted your heroes to have more power from the get-go, Capes scratches that itch incredibly well. The by-the-numbers plot and somewhat-thin characters hold it back slightly, but the title is engaging enough to keep you invested in the next fun stage or exciting boss fight. It's a great example of how the XCOM formula still has plenty of life in it, as long as you're willing to look at things from a different angle.
Capes is not an experience I can recommend. I liked most of the story, but the gameplay was very middling with missions and bosses that could either just be enjoyable, or straight-up frustrating or confusing. The game runs flawlessly, but there is so much stuff not up to par with what can be enjoyed by those who are not in a hardcore genre demographic. It just could not save the day in the ways I was hoping.