Ashwsomnias Clair Obscur: Expedition 33 Review
Oct 16, 2025
Clair Obscur: Expedition 33 is one of those rare games that seem to appear from nowhere and suddenly redefine what players expect from an entire genre. Created by the relatively small French studio Sandfall Interactive, it feels less like an indie experiment and more like a statement — a handcrafted epic that rivals, and in some ways outshines, the efforts of much larger AAA studios. From the very first hour, the game captures a tone that is both intimate and grand: a world steeped in melancholy and mystery, painted with emotional honesty and aesthetic ambition.
At the heart of Clair Obscur lies its story, which is at once tragic, poetic, and hauntingly original. The setting revolves around a surreal curse — every year, an entity known as the Paintress erases anyone who has reached a certain age, a ritual known as “the Gommage.” You follow the 33rd Expedition, a group of souls desperate to break this cycle, and through their journey, the game explores mortality, memory, and the weight of time itself. What makes the narrative remarkable isn’t just the concept but the execution: the way each revelation feels earned, each emotional beat builds naturally, and each character seems carved from the world’s own sorrow. Rather than relying on exposition, the story unfolds through subtle dialogue, hidden journals, and meaningful interactions that reward curiosity and patience. It’s a world that whispers its secrets instead of shouting them, and that subtlety gives it a rare, immersive power.
Much of that immersion comes from the sound design, which stands among the strongest of this generation. The music is breathtaking — melancholic orchestral swells that perfectly match the visual tone, tender piano themes that linger long after you stop playing, and battle compositions that manage to be tense yet beautiful. Many reviewers have rightly called the soundtrack one of the best of the year, and it’s easy to see why: it doesn’t just accompany the story; it tells it. The voice acting further elevates the experience, with performances that feel grounded, natural, and emotionally nuanced. Every major character sounds fully inhabited by their actor, and the English and French voice work are both excellent. It’s the kind of production quality that one would expect from a top-tier cinematic RPG, not from a studio of this size.
Then there is the gameplay, which has drawn attention for its hybrid design. On paper, it’s a turn-based RPG, but in practice, it feels alive, almost rhythmic. Each action, whether attacking or defending, involves player input: dodging, parrying, timing-based mechanics that add tension and reward skill. The result is a combat system that refuses to let you disengage — every battle demands awareness, timing, and adaptability. It’s strategic and reflexive at the same time, and once you understand its flow, it becomes deeply satisfying. Customization is another area where the game shines: the ability to craft builds, tweak abilities, and experiment with different “Picto” setups encourages creativity. Every player’s approach feels a little different, and that sense of ownership over your party’s growth reinforces the bond with your characters. However, this depth comes with a cost: Clair Obscur is not an easy game. The difficulty can be punishing, particularly in boss fights that demand precision and composure. It’s a game that expects you to learn and improve — and while that’s rewarding for many, it can alienate those looking for a gentler experience.
The art direction deserves as much praise as any other element. The game’s visuals are stunning — not in a flashy, hyperrealistic way, but through mood, composition, and color. The palette constantly balances light and shadow, reflecting the “clair-obscur” (light-dark) contrast embedded in the title. Every environment feels painterly, almost handcrafted, with crumbling cities, spectral landscapes, and dreamlike architecture that look like they belong to a world slowly fading into memory. Despite being built by a small team, the technical and aesthetic polish here rivals much bigger productions. The lighting, environmental storytelling, and cinematic framing give the impression that each shot has been composed with intention, like a still from an art film. It’s a triumph of visual storytelling — proof that art direction, not just graphical power, defines beauty in games.
Yet for all its accomplishments, Clair Obscur: Expedition 33 is not flawless. The difficulty curve, though fitting for the story’s themes of struggle and perseverance, can feel steep. Combat requires sharp timing, and the parry and dodge mechanics leave little room for error. Players unfamiliar with skill-based RPG combat may find themselves frustrated, especially in the later chapters. The platforming sections, though a small part of the game, occasionally break immersion; jumps can feel imprecise, and environmental navigation doesn’t always match the fluidity of combat. Some reviewers also noted minor performance inconsistencies — occasional framerate dips or clipping — as well as pacing issues where extended cutscenes slow the tempo between intense fights. These flaws never overshadow the experience but serve as small reminders that this is still a team finding its footing.
What makes Clair Obscur truly special, however, is its sincerity. It’s a game made with visible passion — a product of vision rather than corporate design. You can feel the love for storytelling, for art, for music, for the craft of game-making itself. It is polished yet soulful, ambitious yet deeply human. That combination — rare in modern gaming — gives it an identity all its own. It doesn’t simply imitate classic JRPGs or contemporary narrative adventures; it creates a hybrid form, one that points toward what the next generation of RPGs could become.
In the end, Clair Obscur: Expedition 33 stands as one of the most captivating games of the year, and perhaps one of the defining examples of what independent studios can achieve when artistry meets precision. Its story lingers, its music haunts, and its characters stay with you long after the credits roll. It’s demanding, yes — sometimes brutally so — but also profoundly rewarding. The only true warning one can give is that this isn’t a game for the impatient or the inattentive. It’s a work that asks something from you — focus, emotion, and skill — and in return, it gives something rare: the feeling that you’ve played not just a game, but a piece of art.
