BinaryMessiah The Enigma Machine Review
Feb 10, 2025
The idea of AI taking over the world is an intriguing subject, and it is becoming more and more of a reality with current deep-learning AIs. Ever since Isaac Asimov touched upon the thought of machines becoming closer to humans, we have thrust this into science fiction. The Enigma Machine does just this. The Enigma Machine tasks you with a simulation of entering a rogue AI's "dreamscape" and finding the hidden code to terminate it. The story moves very fast as there are only four levels, and despite being able to type in pre-baked commands, I would have loved to see some hidden words give interesting results.
A level thrusts you into a first-person view with PS1-style graphics. You can interact with objects and sprint. That's about it. Your goal is to find hidden codes in the level, either written down or audibly given. You must enter these codes in the correct order, as they are somewhat obscure. The levels are small, with only a couple of rooms. Upon reaching level three, the game requires you to combine all three codes in a specific sequence. The lighting is odd, and the textures warp and shift just like on the original PlayStation, but the game takes this a bit too far. The textures will stretch farther than they should, and the final level is a glitch fest of walls disappearing and textures overlapping each other. It can be an attack on the senses, but given the setting, it's acceptable.
The story itself, which unfolds as text on the terminal, captivated me beyond the haunting sound effects and the suspense of not knowing what will happen next. Unfortunately, the short length of the story prevents us from learning more about the program and its AIs. You have the ability to type in words enclosed in brackets, and each time you re-enter the terminal, you receive additional information about each item, though the list is not extensive. I tried typing in random words, cuss words, and various other things, but the game doesn't seem to have any hidden Easter eggs in that regard.
Even though the horror elements are minimal, the computer's deception and the mystery surrounding your presence and participation in this simulation remain. The game's four levels limit our learning opportunities, and the ending text largely explains the game's mechanics. I did find some of the puzzles too obtuse to understand, such as the fact that there's a hidden gun and you need to complete the last level. This is a game that puzzle enthusiasts will find enjoyable; however, it is not suitable for those who prefer pure horror or a game that revolves around terminal text.