Bitek75 Hell Is Us Review

May 21, 2026
This game is a very unique experience. The game does not hold your hand at all. You are completely on your own when it comes to progression. There are no maps, no markers telling you where to go, and no constant objective tracking. You need to discover everything yourself, almost like in real life, and that makes the game feel incredibly immersive. But it also important to mention that this freedom is purposely limited in scope so it won't get overwhelming. The game is divided into smaller areas and there is only a handful of people that you will need to interact wit in each of those areas. So the game not holding your hand always feel manageable. One thing that caught me off guard early on is that the game is not linear whatsoever. I initially assumed puzzle solutions would always be located near the puzzles themselves, but that is often not the case. You will need to revisit previously explored areas, remember clues, and connect pieces together over time. Some puzzles are genuinely difficult because of this design philosophy, and there were definitely moments where YouTube became my backup guide. What makes the experience work is that the game constantly pulls you forward through curiosity. The mysteries, hidden areas, locked doors, strange clues, and unexplained events slowly draw you in more and more the longer you play. You genuinely want to understand what happened in this world and what is waiting behind the next discovery. There are very few games designed like this today, and the more I play it, the more I appreciate what the developers were trying to achieve. It’s also important to note that while the game encourages exploration, the map sizes are manageable. This is not one of those enormous open-world games where you wander endlessly for days. The world is divided into contained regions, which makes the backtracking and investigation much more reasonable and less overwhelming. It is a very different kind of action game, and it’s important to understand that before jumping in. At its core, this is far more of a puzzle-solving and investigation game than a combat-focused one. If you don’t enjoy digging through clues, reading notes, paying close attention to dialogue, and piecing together obscure logic, this probably won’t be your type of experience. The game clearly draws inspiration from the Balkan wars and the atrocities associated with that period, so the overall tone is intentionally dark and unsettling. Visually, though, the game is striking. The art direction fully commits to that bleak atmosphere, and the environments do an excellent job reinforcing the sense of mystery and decay. The combat system can feel clunky and frustrating early on, but it improves over time as you find new weapons, weapon enhancements and unlock drone upgrades. The developers also deserve credit for including extensive combat customization options. If you don’t enjoy repeatedly retrying difficult enemy encounters and would rather focus on the story and exploration, you can tweak the difficulty settings to reduce some of that frustration. Technically, the game is very solid. It looks great, runs smoothly, and throughout my time playing I didn’t encounter any major bugs or technical issues. Overall, I find this game to be a genuinely interesting experience essentially an semi-open world puzzle game with action elements rather than an action game with puzzles. I can absolutely recommend the game, but with one important caveat: it will challenge your patience and puzzle-solving skills but I can promise you that the journey is rewarding.
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