Bitek75 MindsEye Review
Jun 20, 2026
After finishing MindsEye, my opinion ended up being much more mixed than when I first started playing.
This was actually my third attempt with the game. I refunded it twice because of technical issues, but I kept coming back because there was something about it that made me curious. The science fiction setting, the presentation, and some of the ideas behind the game kept pulling me back in. The release of the Blacklisted DLC eventually convinced me to give it one final chance and see the game through to the end.
The biggest problem with MindsEye is that it feels unfinished. Even after multiple patches, performance remains inconsistent. I have a high end PC and still could not achieve consistently smooth performance. Frame Generation does not seem to work properly, and I can only imagine the experience is significantly worse on mid range hardware.
Bugs are still present as well. Cars sometimes behave strangely, and I encountered situations where my character became stuck and required a restart. Enemy AI could also use some additional refinement. Most of the time it works well, but I occasionally encountered enemies becoming "confused," standing still, looking in the wrong direction, or failing to react properly.
The thing is, the AI itself is not bad. When everything works as intended, enemies can be surprisingly effective. They will attempt to flank you, push your position, and occasionally catch you from behind if you become too focused on enemies in front of you. Some firefights can become genuinely tense. The issue is not the design of the AI, but rather its inconsistency.
However, the technical issues are not the biggest problem.
The main issue is pacing.
For a large portion of the campaign, many missions follow a repetitive formula. Drive somewhere while listening to dialogue, arrive at a location, complete a short objective or combat encounter, then drive somewhere else and repeat the process. Too often it feels like the driving exists simply to stretch the game's runtime.
The writing also does not do the game any favors. Much of the dialogue comes across as unnatural, overly dramatic, or simply forgettable. There were multiple occasions where I found myself wishing the conversations would end so I could get back to playing.
What makes this frustrating is that there is actually a good game hidden underneath these problems.
Around the final quarter of the campaign, MindsEye suddenly becomes much more focused. Missions become tighter, action becomes more frequent, pacing improves dramatically, and there is far less unnecessary driving between objectives. The game finally starts delivering on the promise shown in its trailers.
The final stretch of the campaign is genuinely fun.
Combat becomes more engaging, mission design improves, and the overall experience feels much more focused. In many ways, the last 25% of the game showcases what MindsEye should have been from the beginning. It honestly feels like the developers eventually figured out what worked, but only after most of the game was already behind you.
There are also several things the game does well throughout. The cutscenes are very well produced and often look impressive. The science fiction setting is interesting. The drone mechanics are a genuinely cool addition and help differentiate the gameplay. Some missions are memorable, and there are flashes of creativity that hint at a much better game beneath the surface.
The recently released Blacklisted DLC is another pleasant surprise. It adds roughly an hour of additional content, introduces a new playable character, and provides a glimpse of the broader Arcadia universe the developers seem to be building. It is short, but I enjoyed it and found it more focused than parts of the main campaign. The DLC does a decent job showcasing the potential of this universe if the developers decide to continue building on it.
Another bonus is that MindsEye is an extremely easy game to fully complete on Steam. If you enjoy achievement hunting, earning 100% completion is straightforward and does not require excessive grinding or frustrating challenges.
Ultimately, MindsEye feels like a game full of good ideas that needed another year in development. Better pacing, improved dialogue, more mission variety, additional AI refinement, and further optimization could have transformed it into something genuinely special.
Is it a great game? No.
Is it the disaster some people make it out to be? Also no.
MindsEye is a flawed, uneven, and often frustrating experience that gradually improves as it goes along. The final act, the presentation, the setting, the drone mechanics, and the DLC all show real potential. If you can tolerate some technical rough edges and a slow first half, there is fun to be found here.
