Bitek75 Silent Hill f Review
May 21, 2026
First, this game has very little to do with the previous Silent Hill titles, but that isn't the primary issue. While I genuinely enjoyed the core experience, the PC port is bad. I spent more time trying to fix the game than actually playing it, and it was brutal.
There’s no proper ultra-wide support, no FOV slider (in 2026!), a 30 FPS cut-scene cap, constant stutters, and widely inconsistent performance. The facial animations are jarringly reminiscent of Mass Effect: Andromeda, characters often speak without their mouths moving. Add in visual bugs, like the protagonist holding a metal pipe in every cut-scene regardless of my actual equipment, and the whole thing has an overall unfinished feel despite visuals that aren't even "next-gen."
The story is very interesting and some of the art direction is great, but the combat is basic and clunky, and the technical hurdles drag everything down. After this experience, I’m done buying Konami titles at launch. I’ll wait for deep discounts so I don’t regret spending full price on a poorly optimized product. Konami should never have released this in its current state, let alone asked 89 CAD for it.
After playing something as polished as Resident Evil Requiem or Pragmata, this port feels especially rough. I finished one playthrough and I've had enough; I won’t be replaying for other endings, I'll just watch them on YouTube to avoid the aggravation. It’s a massive missed opportunity because, at its core, Silent Hill f is a strong psychological horror game with meaningful symbolism and fascinating Japanese folklore. I really hope the next entry actually launches with proper PC optimization.
