boldfysh No Man's Sky Review
Apr 18, 2026
There are 40 hours of guided missions, with a story rooted in existentialism, which are basically an extended tutorial into most of the various game mechanics. Essentially it's a gloriously huge sandbox full of things to do and set in a massively wide universe.
Not an action RPG, nor an FPS, not a story driven game with an end to get to.
But there is combat, there are jump scares, there's lore to uncover and upgrades to earn.
If you bore easily, you might get bored, but if you're looking for an endless open world exploration game where you can exercise your imagination and a visually stunning opportunity to create scifi wallpaper, this is it.
There's also:
Corvettes to build from found or bought parts (and you can fully customise inside and out and walk about in them with your friends, land and fly in space with them, put them on autopilot and start missions from them, Freighters to win or buy and build bases on, Frigate fleets to recruit and send on missions, Waste collection and disposal, Paleontology, Fishing, collecting ships, scrapping ships, custom build ships, making music with an inbuilt DAW, trade cycles, guilds, piracy, pirate battles, home bases to build, mining bases and factories to build, settlements to manage, planet side quests, abandoned ships to find and repair, undersea exploration, crashed freighters, derelict freighters in space to explore and loot, sentinel robots to defeat, sentinel ships to claim, repair, scrap or collect. hidden robot races to find, customised appearances, customised weapons, multiple land & sea vehicles to collect, adapt and explore with, companions to tame, and battle with holo chess style in Xeno Arenas against NPC's and other players, animals to farm, cooking, animals to genetically modify and upgrade as battle companions and more planets, systems and galaxies than you could ever explore in a million lifetimes.
And Gas Giants, if you complete all the quests.
