Cole Killer Frequency Review
Dec 23, 2024
I kinda dug this one. I wish I'd played it in VR, but I didn't even realise it had a VR version until after I'd finished it.
The vibes are great - I'm not as into the whole 80s aesthetic as a lot of other people (I wasn't born until '99, so I don't have that sense of nostalgia), but I can still appreciate a good cohesive neon style.
It's definitely goofy, mostly intentionally so, so you'll probably enjoy it a lot more if you don't take it too seriously; there are a lot of plot points that are far too convenient, certain things that don't make logical sense, things that don't fit with the year it's set in but are there to move the story along, etc. Don't think about it too hard and it's a fun time. I'm very specific with my tastes in comedy, so it can be hard for things that are deliberately trying to be funny to get me, but there were a handful of moments that made me chuckle a little (yes, the Ponty's Pizza running gag was one of them).
The antagonist isn't scary at all, and the whistling is more bizarre than anything else, but again - not taking it too seriously.
Voice acting is pretty good, intentionally over-the-top and showy, which works with the atmosphere.
The variety in puzzles when it comes to the phone calls and saving the townsfolk was pretty good, with some being easier to understand than others, and managing to save everyone is genuinely satisfying. I do think they could have done more with the radio host side of things - it's a pretty unique concept for a horror game, but the most that really happens most of the time is throwing on a record for ten seconds only for it to be inevitably interrupted by another call that throws you into the puzzle-and-rescue side of things again.
Overall, pretty fun and atmospheric with some genuinely funny and also genuinely tense moments, but probably not for you if you're hoping for genuine horror.