Andrew Reiner
- The Legend of Zelda
- Grand Theft Auto
- Super Mario Bros.
Andrew Reiner's Reviews
None of the play sets deliver big gameplay thrills, but the Toy Box is once again great fun for aspiring artists or a group of people looking to mess around
Bleeding Edge is engaging for a few hours and then heavy repetition sinks in
A slow and frustrating burn that culminates in a big and satisfying way
The online play is clearly where Sony wants people to spend time, but just connecting to the servers proves problematic
Technical problems and odd diversions pull down another Sherlock Holmes adventure
It roars out of the gate and looks like it could be tackling difficult subject matter in a meaningful way, but quickly devolves into a mindless revenge story
Stranger of Paradise is the strangest Final Fantasy game yet, bounding wildly between awful and fantastic. If you can tolerate Jack (and that’s a big ask), the excellently crafted combat is worth a look. You may be coming to this game for the story and Final Fantasy experience, but it’s all about combat and little else.
Fun to play solo or with friends, but both avenues are filled with monotonous level design
The uninteresting story has plenty of dull moments, but isn't enough to kill the thrill of trying to keep all of the characters alive, especially when played with friends
Iron Rain provides plenty of content, but Yuke's EDF debut doesn't change much
The bland level designs and baffling character progression hold the action back and make it somewhat of a slog
Anthem tries to be too many things, and ends up losing focus in all aspects of the experience
A strange deviation from the traditional, action-figured based formula that succeeds in rewarding players, but comes up short in story, levels, and collectability
A few points of political intrigue are quickly washed away as the story adopts a greater mystery. Many of the sequences are surprising slow with little in terms of character or plot development
A reflection of our world today, but it ends up a little too long winded and the narrative sometimes slows the experience to a crawl
A promising entry into the budding “Souls” genre that delivers excellent combat and far too much repetition in the enemies and environments
With the gameplay flow struggling to find a pulse, the novelty of controlling a monster doesn't fully take shape
GreedFall's writing is solid, and the player choice is fun to engage in, but the game needs polish and more meaningful action
The gore may be too extreme and nauseating at times, but the decent animations, nice-looking restaurants, and compelling narrative kept me pushing through to the last cuts. Ravenous Devils is unlike anything out there, and it won’t be for everyone, but there’s no denying that it’s a nicely made and oddly enjoyable experience.
Shadow Warrior 3 rushes along with zaniness and gore dispensed in loads, and that combo is oddly satisfying. It feels different, doesn’t take itself too seriously, and is wildly aggressive in how much it wants to make you laugh. I appreciate this approach and had a good time with this game, despite how often it hits the same gameplay and humor notes. When most major releases these days are 100-hour juggernauts, Shadow Warrior 3’s five-hour playthrough is a nice alternative and is worth a look. Just be prepared to groan frequently and be oddly amused by those groans.