Thomas Bastian Hildebrandt
Kukkoro Days once again offers its familiar light, entertaining experience. The contrast between Cattleya’s sense of chivalry and her more endearing, cute side is part of its charm. Her “kukkoro” exclamation does appear a few times, but it is more of a verbal habit she uses when she feels embarrassed or uncomfortable rather than any kind of serious plea. As mentioned at the beginning, nothing in this visual novel happens that is so severe that one would want to sink into the ground out of embarrassment or worse when it comes up in conversation.
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After about seven hours, I had completed all missions, so it wasn't time-consuming. The combat system is accessible and city building isn't complicated either. However, this lacks depth for some, and the story is more of a framework and barely staged. I like the pixel style, but the music didn't stick with me.
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Even without real knowledge of the franchise, "Konosuba – God's blessings on this wonderful world! Love for these clothes of desire!" can entertain. The characters might be a bit too quirky for some and the rudeness a bit too frequent. I also wouldn't have minded a bit more depth to the character endings. The English translation is not without errors, with occasional typos or wrong characters being mentioned. Generally, however, you should be able to understand what's meant from the context. The simulation aspect with the choice of work and quests is nice in itself, but the rewards are too dependent on chance. Depending on playstyle, this can lead to unnecessary repetition. But there's enough entertainment to be found.
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As expected, Fantasista Asuka didn't ignite any football passion in me. The characters and their interactions (alongside some fanservice) form the game's core appeal. But the matches themselves are often minimally interactive, and the late-game difficulty curve breeds not tension, but unnecessary inactivity and repetition.
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My outing to Island of Hearts was rather mixed. The main character seems quite unlikable especially at the beginning, the characters are portrayed somewhat exaggerated at times, and I don't need the occasional bickering. Scenes shift a bit abruptly.
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All in all, I’d definitely recommend Code Vein 2, even if there’s room for improvement. The world and level design could do with a few more highlights, and the enemies’ move sets could, in some cases, unleash slightly shorter and less precise combos on the player.
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The combat system is fun, and various actions are nicely accentuated by visual effects. Characters and narrative prove entertaining. The three story paths offer different perspectives on the unfolding events and provide variety, even if there are occasional overlaps.
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Over twenty years ago, I didn't play Kirby Air Ride and never caught up with it either. But I like Kirby Air Riders. It has a solid selection of different modes and a colorful lineup of drivers from the Kirby franchise. The vehicles feel special enough in places to make the selection more meaningful. The tracks are varied and I like the music. Road Trip is a varied experience and City Trial offers somewhat chaotic entertainment. There's also plenty to unlock for additional motivation. Reason enough to race through the air with Kirby.
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Ghost of Yōtei was just as enjoyable as I expected after the predecessor. I really enjoyed exploring Ezo and experiencing Atsu's story and character development. The combat system is a lot of fun, and switching weapons along with throwing items offers variety, while equipment can be adapted to suit your playstyle.
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Hotel Barcelona entertained me. The combat system is fun and not too complex. Upgrade systems and selectable difficulty levels enable different player groups to beat the game. The game doesn't take itself seriously, referencing various horror classics. But it isn't actually scary. The 3D graphics don't set the world on fire, but there are 2D illustrations in the dialogue. And animated scenes, some of which are almost psychedelic.
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Lost Soul Aside has been known for so long that the hype may have risen too high for some and faded away for others. The right expectations probably lie somewhere in between. I had fun with the combat, and the movement through areas with relatively simple platforming sections offers welcome variety.
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Echoes of the End resonates within me ambivalently—a bit more polishing would be desirable for the studio's next title. Potential exists. All beginnings are hard. Myrkur Games hasn't created a masterpiece with Echoes of the End either, but there's potential for future good games.
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Demon Slayer – Kimetsu no Yaiba – The Hinokami Chronicles 2 is, like its predecessor, an entertaining action title that includes quieter passages and humor as well. The combat is fun, though it may remain a bit too simplistic for some.
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Love on Leave offers light entertainment for some relaxation in between. A transformative experience like possibly for the protagonist, however, it isn't for the player.
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Livestream 2: Escape from Togaezuka Happy Place certainly knows how to entertain, but it challenges neither your brainpower nor your tolerance for horror much.
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I found the characters and voice acting well-executed, including the overall character design. The musical accompaniment fits equally well. Reaching the various routes and true endings is easily achievable without external guides.
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Gal Guardians: Servants of the Dark is certainly worth recommending, even though a bit more fine-tuning would be desirable in some battles, player navigation, and skill selection.
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I had fun with the new Atelier title this time as well. The open world invites exploration, and the characters, style, and music are appealing. Unlike Yumia's more adult design compared to other series protagonists, she fits in character-wise, yet she is not yet in the middle of her life.
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Bunny Garden offers nice, undemanding entertainment. I happily conquered all three hearts.
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Eternal Strands entertained me well for around 20 hours. Although I wasn't completely convinced by the style beforehand, I got used to it quickly while playing. I enjoyed exploring the relatively compact areas, finding lore and crafting recipes and gathering materials. The combat system is not too complex and is fun, only occasionally is climbing on enemies a bit finicky.
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