Ben Allan
Outlast 2 is more of an ordeal than the first, in terms of content but also gameplay. The story provides some momentum, but trial and error sequences will see many succumb to frustration (and many large pick axes).
Matterfall contains some welcome formula tweaks and the usual level of Housemarque polish, but it's much less inspired than the Finnish studio's better shooters.
Far Cry: New Dawn offers fans of the series much of what they have come to like about it and does some good work as a direct sequel, but its reduced scope has led to some changes that are not for the better, and it definitely stands as a minor entry
8-Bit Hordes is a pleasantly diverting and fast-paced “blast”-style throwback to the heyday of the RTS, with plenty of charm. It's also easy to pick up and play. But its major lack of depth will turn off hardcore strategy fans, and several annoyances detract from what would otherwise be a polished product.
World War Z is probably actually up there as film tie-in games go, and is capable of offering some nifty zombie action that can get your pulse racing. But once you've seen its tricks, it all gets a bit samey fast - faster because we've seen something very similar before - and it's hard to imagine it having much of a shelf life
While Kinect Sports Rivals adequately demonstrates the improvements made to the latest model of Kinect, uninspired gameplay lets the overall package down.
The Deer God has some wonderful ideas and attention-grabbing presentation, but it's mechanically underdeveloped and repetitive.
The Division is a great shooter that's primarily let down by glitches, drabness, repetition, and a thoroughly underwhelming first raid.
When it's on song, the game is immersive and intriguing; at other times, it can be deathly dull. It's nice to see an RPG trying to do something a bit different and succeeding in many ways, but KC:D has an unfortunate "hmm, I wish this was Skyrim" vibe that many gamers may find difficult to shake off.
In a way, Absolver turns a truth about the genre into a kind of design aesthetic and philosophy; the ultimate raison d'etre of this fighting game is for you to get better at fighting. When you click to this, it becomes a Zen-epic sort of proposition, as you wander around the gorgeous and melancholy Adal getting into lonely contests under dappled greenery and atop perilous ledges, sloooooowly learning the skills you need to better defend yourself.