Four Sided Fantasy is an amazing game. It had me fascinated from the first puzzle to the final screen. Much like other stellar puzzle games like Portal and Braid, it takes what seems like at first a simple concept and twists it in interesting and challenging (but never frustrating) ways.
I wish I had more nice things to say about The Final Station. It’s not a particularly great horror game, its story is initially interesting but ultimately disappointing, the exploration is nearly 100% linear, the combat is bare bones, and the train sequences are painful.
Brigador nails a lot of the core features of an isometric action game. Walking tanks stomping through fully destructible missions is a ton of fun. The vast variety of mech and loadout choices is impressive, and the game’s strategy changes depending on your choices. There are a few issues and omissions that keep Brigador from being an instant classic, but it’s still a ton of fun to play.
Kerbal Space Program is an easy game to recommend to anyone curious about physics, rocketry, orbital mechanics, or anyone who wants to shoot off rockets and blow stuff up. If you're seriously considering the Xbox One port, I have to assume you can't play the PC version – so keep that in mind when looking at the score. The Xbox One version isn't the best way to get Kerbal Space Program compared to the PC version, but if your options are "Xbox One" or "Not at All," I wholeheartedly suggest picking it up.
Infinium Strike brings a lot of meaty choices to bear when dealing with the Wrog menace. It’s never frustrating to keep track of everything, despite the tactical depth. However, I really feel like the emphasis on cinematic camera angles and black-on-black enemy design detracts from the fun.
Crush Your Enemies is a terrific strategy game that proves that RTS games don’t need to be huge in terms of scale and complexity in order to be fun. The Steam version is a worthy addition to any library, but I personally think this is a great “on the go” RTS that fits perfectly on your phone or tablet.
SteamWorld Heist takes elements of tactical strategy and blends it with skill-based combat. The resulting combination is (like the robots it features) more than the sum of its parts. On top of that, Steamworld Heist is polished to a gleaming shine. Do yourself a favor and play this game.
There's a couple of ways of playing Stories: The Path of Destinies. One way is to enjoy an 8-hour, narrative focused action RPG with some really cool art, sound, and game mechanics. You'll see maybe a half dozen of the stories and have a good time. The other is to go for broke and spend dozens of hours trying to get all 24 endings. Down this path lies a lot of grinding and repetition, but a heck of a lot of replay value. As with most aspects of Stories: The Path of Destinies, the choice is yours.