My biggest problem with the game stems from the nagging feeling that I was lucky in completing many of the levels. Figuring out a level isn’t exactly taxing on the brain, as the solution is readily apparent once you understand the mechanics of the game. Your success depends purely on your ability to execute quickly. But many times, I found myself doing the same thing 15 times in a row, only to finally grasp the goal through what felt like luck.
Super Mario Maker for Nintendo 3DS is a great game, and possibly the best 2D Mario available on the system. The creative mentality seems to unlock the developers from holding true to past level designs, and allows creators to toy with the varied elements of a Mario level to really create something special.
Valley is also a bit misleading in its design. Although you’re in the great outdoors for much of the game, the path is surprisingly linear. Every little side path leads to a discovery, whether it’s a note or upgradeable materials. The game keeps you in line by running you up against rock walls, cliffs or water. There’s really no reason to explore once you’ve figured this out.