Jump Force doesn’t just fall awfully short of its potential, but it fails to be fun, engaging or rewarding in any way. Combat is simple and repetitive, the story is uninteresting and told in an incredibly boring way, and the visuals fail to capture the essence of their inspirations. Beyond these annoyances, the considerable fraction of the game spent just on loading screens, plus the amount of time needed to mindlessly walk from one side of a bloated map to another feels outright criminal to charge for. Jump Force is an infuriating game, forcing the player to waste as much time as they spend playing, and degrading several excellent, beloved properties to mindless monotony.
The Occupation is an excellent concept for a game, and something I hope to see done more in the future, but it failed in several regards this time around. The story is perfectly functional, but the implied intrigue is nothing more than an implication, and any curiosity I had to learn more was purely in disbelief that it could be as simple as it seemed. The mechanics and systems, particularly those built around stealth, are far from refined, and further still from “fun.” Even fundamental interface components are tremendously flawed, as well as a bunch of other technical issues throughout. I love the premise of The Occupation so much, and I genuinely hope to see more in its ilk, but I simply can’t recommend this game.