I want to be clear that Dragon Ball FighterZ, at its core, is a great game that does so much right by Dragon Ball. At the best of times, this is essentially a perfect DB fighter. Outplaying an opponent in such a rapid, intense exchange is extremely rewarding and learning to best different techniques and approaches is a fulfilling process. It’s just a shame that these moments feel like as much work to reach as they do. If you want a basic, button mashing fighter that looks really cool, FighterZ is a great pick, but if you want a deep and engaging combat system, then prepare to dig through the former to get to the latter. An annoying lobby system and meandering story keep DBF from feeling like a wonderful package across the board, but the beautiful, faithful art and animation alone is worthy of much praise. Dragon Ball FighterZ is successful as a traditional fighting game in the world of Dragon Ball, even if it places more than a few hurdles in its own path.
The Inpatient is a slow, unengaging walk through hallways with mechanical characters and irrelevant choices. It’s an incredibly disappointing execution of a nice idea that could have become so much more. When we have full games that operate successfully in VR, games that utilise the headset to inform mechanics, and games that present believable, engaging worlds, I can’t recommend The Inpatient.