Pokémon Let’s Go has been designed with some clear key phrases in mind: “streamlined gameplay,” “capture focused,” and “primarily TV-based.” It nails these points precisely but takes little time to consider any needs outside of them. What this has resulted in is a game that I feel would be an excellent point for a casual gamer to enter into the series and have a blast, or to introduce a young gamer into the world of Pokémon. However, it offers the more experienced gamer little more than some nostalgia, and such gamers may be better off holding on for a hopefully more challenging experience with the new core game next year.
P-Studio have managed to put together an excellent package that will appeal to both Persona fans and rhythm game enthusiasts for different reasons. For one group, it’s our beloved Persona characters enjoying themselves in a silly context that’s a delight to experience. For the other, an earnest rhythm challenge in a well-presented package. As a result, this may well bridge a path between the two groups, hopefully spreading the fun of the series and genre on display to more people.
Tales of Vesperia is an unusual beast: beloved by fans for its unique cast and mature story, but whose combat system is only distinct from other games in the series by its slower speed. While I didn’t enjoy the bulk of the combat sections, especially when working through a long dungeon or wide field, the story of Yuri and his companions has built itself a place in my memory and is an adventure I will recommend to others for a while to come. You’ll need to love the battle system the series is known for or have a lot of patience to do it, but Tales of Vesperia is worth experiencing, and the Definitive Edition is absolutely the most sensible way to do it.
There are a lot of ways this port of Final Fantasy IX could have been so much more than it is, from a simple change like a console-relevant UI to more challenging ones like the improvement to the background textures. While these gripes are justified in my opinion, the experience of the core game itself has not been affected: Final Fantasy IX is easily one of the best stories in the series with a cast on-par, if not stronger, than any recent game you care to name. While I feel it does little to win over modern gamers, fans of the genre who didn’t get to enjoy this one in their childhood would be doing themselves a disservice to not pick this one up immediately.
The Caligula Effect: Overdose has a lot of interesting design elements to set it apart from the crowd: the combat, the story premise, the recruitable school body. While these sort of unique elements are normally enough to secure my interest, the performance issues and poor character development make it difficult to get invested in. It’s certainly far from approaching the lofty heights of the Persona series, but it may still be able to catch your interest.
You don’t really need me here to convince you to try playing Final Fantasy VII. Even if you’re not a long-time fan of the JRPG genre, you’ve likely already heard about the refined Final Fantasy combat system and the unforgettable story of this classic. With the added bonus of the modern quality of life features, there’s no real reason not to go ahead with this if you’re still on the fence. It’s arguably the best way to get you into the series short of Square Enix finally granting me my wishes and giving us all the splendour of Final Fantasy VIII on the Switch.