How to Survive 2's base building is a smart addition to the survival and zombie-slaying action of the original, however, beyond that, it feels, looks and plays very much like the original title. As such it feels like more of an expansion than a fully-fledged sequel, and whilst the simple but satisfying combat and co-op option makes it fun, it's not the most innovative or gripping survival game on the market.
As cute and appealing as Plantera's presentation is, there's very little 'game' here. Instead, this is an idle game, a click game, one meant to be played between other tasks, and therefore one not well suited to the Wii U. There's still fun to be had, but only in short play sessions that will inevitably become shorter and shorter until, very quickly, there's nothing left to entice you back.
Samurai Sword VR's arcade-style katana swinging and shuriken/kunai throwing is a bit too clumsy and chaotic, requiring less skill and more frantic flailing to succeed. Sure, this can be fun, but ultimately only for a short time. There's simply not enough variety, or accuracy to the hit detection, to make this a title that demands replayability, despite the pull of online leaderboards and the otherwise highly accessible VR, on-rails action.
Shadow Warrior 2's self-referential toilet humour, insanely stylistic combat, bounty of loot and jaw dropping visuals, add up to a thoroughly entertaining and silly game full of gory combat, dick jokes and impressive weaponry. It's great fun if you're not in the market from something serious.