Marta Trivi
A huge surprise, with well designed puzzles and an interesting storyline to spice things up.
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Experimental and beautiful, Genesis Noir talks about love and beauty in a way not many ways have talked before.
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Funny and sweet, this game offers an enjoyable playground for chaos.
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Narratively, Obsidian leaves no loose nail in a complex and multi-layered story that oscillates between comedy and drama with surprising ease. None of its elements seem randomly placed, everything aligns to make us ask ourselves a series of questions that only we can answer: in what way should we remember the past? How do we deal with the mistakes we helped generate?
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It's impossible to not think about how the puzzle genre has been refined in the three years between the game's original release and the Nintendo Switch port.
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An author game, Ape Out is a rhythm way in which we set the beat --punching our way through it.
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Despite its good intentions, Sea of Solitude ultimately is a hodgepodge of cliches that fail to capture any meaningful feeling.
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A showcase of strong open and non-linear narrative —but also a lesson on the importance of prioritizing.
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A cool horror game that sometimes depends on jumpscares a little too much.
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The value of We. The Revolution doesn't lie in its capacity to amuse or entertain --and that's a shame, because it's a really interesting game that can't figure out how to be fun, too.
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An interesting game about growing up that needs to be played as much more than a light boozy adventure.
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A fun and clever game that mixes Picross-style puzzles with engaging mysteries, more interesting as the game goes on.
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A charming but ultimately inoffensive rom-com with a funny cast and cute pixel art that any fan of the genre will value.
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A good game for tourists in the Story of Seasons franchise, although not the great place to live longtime fans would like.
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Short and sweet, Say No! More has a lot to say about privilege and self-assertion.
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The new title from Intelligent Systems treats its story as a compromise that must be quickly broken out of by resorting to the oldest commonplaces within the genre.
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A little too big and a little too unpolished, you can't be mad at A Place for the Unwilling for its high ambitions --you just wish they were properly fulfilled.
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It's clear that its creators feel the love for creation that the game tries to communicate, but the end result is too irregular.
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A clever but too unpolished adventure game that does a few interesting things in the detective genre.
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Four months after its first part, the Voice of Cards formula comes back with a new story that repeats many of the brilliant ideas of the first game --and most of its flaws.
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