Davide Mapelli
SBK 22 brings on the one hand the deep driveability characterizing Milestone's motorcycle simulations, but on the other hand it comes across almost as a clone of MotoGP 21, stingy in content and with various issues in urgent need of correction. Recommended only if you have not previously played the last MotoGP games.
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In MotoGP 23 we find again the series' solid driving model, now further improved especially in the braking area. This, however, fails to compensate for major content and technical issues, making it difficult to recommend buying the game for now.
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Skater XL introduces an innovative and very satisfying control system, but that's all: it feels more like an early access game, still lacking any meaningful content like a story mode or challenges/missions. It's also in need of a visual overhaul, as the skate parks feel too empty and lifeless, skaters lack any expressivity and the overall graphical fidelity is quite low.
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Necromunda: Hired Gun gets some good ideas and a great potential and throws them away in a bad production, anonymous plot and embarrassing direction.
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