Matt Halm

15 games reviewed
67.7 average score
65 median score
33.3% of games recommended
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55 / 100 - Lost Orbit
May 10, 2015

If you can get past the audio (preferably by simply turning it off), Lost Orbit is fun and occasionally exciting but not particularly original. There are no doubt hundreds of similar games to grind and master every angle, and this one is fine enough but it's not really memorable in a good way. Perhaps one of Null's soliloquies sums it up best: "for a long time I've considered the truth: that it wouldn't matter if I didn't exist."

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May 7, 2015

The story and the game quickly become compartmentalized, one simply unlocking more of the other.

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75 / 100 - FIRE
Apr 9, 2015

Serious adventure game fans will probably be disappointed with the shallow puzzle design and the game's short length, but someone looking for a light-hearted romp through a wacky prehistory will find something to like in Fire.

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75 / 100 - Etherium
Mar 27, 2015

After all of that, for a game like this which appears to be aimed solely at a competitive multiplayer audience, it's really a matter of how many people are playing it and what the metagame ends up looking like. If there are imbalances in multiplayer, how quickly are they addressed? How are they addressed? How healthy is the community? How quickly can you find a game? All of these questions can't be answered simply by playing the game once or twice, definitely can't be answered before it releases, and are dependent on a sort of ephemeral quality that some games have and some don't. I think there's potential, but there's not quite a resounding reason to play this RTS over the dozens of others.

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Mar 17, 2015

[T]here is no question Sid Meier's Starships should have been much better.

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