Wesley LeBlanc
Oxenfree II doesn’t shake up what its predecessor did in 2016, but it delivers more of the excellent writing and charm I expect from Night School Studio. While it's light on gameplay beyond traversal, it’s done in service of the characters. After 10 hours with this cast, I want more, but I’m happy with where this story ends and how my choices shaped that ending. Despite bad checkpointing and a swift rush to the end after an overly long setup, this return feels earned and essential, with a message that resonates far more than Oxenfree's. With Oxenfree II behind me, I’m thrilled Night School Studio delivered something special more than seven years away from this world.
Delivering something different and unique in a genre clogged with games set in real-world wars and battles, or at least meant to emulate them, is a commendable effort and pays off here for Ascendant. Immortals of Aveum is a great first outing, mixing the fantasy genre’s vibes, storytelling, and world exploration with the gunplay of a modern shooter.
With Dead Island 2, Dambuster Studios asks little of the player – only that you enjoy a good excuse to kill zombies in increasingly gory ways for a weekend or two – and in doing so, it delivers on the promise of what this series is all about.
Ultimately, New Tales From The Borderlands feels like more of the same and fans of the first are likely to enjoy this, but given it’s been nearly eight years since that first one, I wanted more of an evolution.
When The Cosmic Shake is at its best, it sounds, looks, and plays like the kind of game I would have begged my parents to buy me growing up. But when it falters, it’s boring. It’s a game I recommend to fans of SpongeBob SquarePants with ease; for those looking for a great platformer, though, better options lie elsewhere in the sea.
Though the combat, which falls between serviceable and irritating, threatened my enjoyment, I still found delight in the currents of Another Crab's Treasure. Kril's reluctance to become a hero and his subsequent journey, messaging surrounding the dangers corporations pose to our oceans, and clever twists on the Soulslike formula deliver a satisfying, albeit uneven and flawed, wade through uncharted waters.
LKA made the best recreation of an Italian setting I’ve ever seen in a game and I wanted nothing more than to enjoy it. However, LKA’s love of Italy is the only warmth I felt in Martha is Dead. The rest left me feeling as cold as Giulia’s dead sister.
While Industria’s atmosphere certainly nailed what it was going for, the monotonous gameplay and rushed story left me dissatisfied. Still, I loved the ambiance and backdrop, and I wouldn’t mind if Bleakmill took another crack at it – the rest of this world just needs a few more cogs added to its machine.
If you wanted anything more out of this second crack at making a new sci-fi IP in survival horror, or something markedly different that acknowledges just how far gaming has come since 2008, The Callisto Protocol is not your answer.
Despite a solid gameplay foundation, stunning world, and unique two-realm mechanic, by the time I reached credits after 48 hours, I was overjoyed to be done.
Crime Boss: Rockay City is proof that star power isn’t everything. In fact, it’s a reminder that a celebrity cast does nothing for a game when it’s void of anything interesting or fun to support it. When run-ending bugs appear, Crime Boss is miserable, but even when I’m running a mission bug-free, I lay witness to a painfully dull take on organized crime. At its best, Crime Boss functions – I can shoot weapons at enemies, empty bank vaults and warehouses for loot, watch cutscenes with recognizable faces and voices, and grow my empire – but it never captures my attention in a meaningful or memorable way. Instead, it pushes me further and further away, leaving me with no desire to ever return to Rockay City.