Zach Barbieri
Skull And Bones is a pirate game that cuts out almost every aspect of being a pirate. This isn’t horrible if you like ships but if you were looking for the complete experience you will need to look elsewhere. It features a bland repetitive gameplay loop, all dependant on a run where a player 10 levels above you doesn’t feel the need to shoot you just because they can. This means you can either spend way more time than is enjoyable completing a task because you can’t find the drops, or because you dropped them in death.
Yes, the gameplay can be tedious with combat that is repetitive and grindy, that’s less rewarding than I would like. However, the experience makes up for that with an interesting world that rewards you with an interesting narrative seeped into every aspect of exploration, and a more well-crafted than not Metroidvania.
Despite any flaws that the game does have, it succeeds far more than it fails and that is important. It makes me want to go the distance, the next floor, the next social link, the next day, till the world ends. I can think of many new features I hope to stay part of the series, and I even hope to appear in Metaphor Re:Fatazia, Atlus’ next title which will also be released this year.
All that being said, this is the best the franchise has been in a very long time. When it hits on the best elements of the series it does so with gusto and gravitas. I sake over 100 hours into this game and I just want to sink more and more. I want to see everything, I want to do everything. I feel like a tourist, which is always what Like A Dragon has done best. This is a great game.
Another Code: Recollection offers a flawed experience that in its core gameplay can come across as dated, which isn’t a bad thing if you are willing to accept that these games were released in the 2000s. It is harder to accept that, when you see just how much work went into updating it for a modern audience when they could have probably gotten away with half the work that went into it.
There have been 13 years between Alan Wake and Alan Wake II and Remedy has been perfecting their craft with each passing year, culminating in a Horror game that is everything you could ask for. Scary when it needs to be, outlandish when it wants to be, emotional when you least expect, this is Remedy at their absolute best.
Caught between the modern mechanics of the series and the traditional, It’s hard not to say, if you are an Assassins Creed fan, then Assassins Creed Mirage should have enough to keep you engaged.
The game is Unique, creative, and beautiful, with a great cast of characters. Its worst sin is failing to perfect a genre that there really isn’t anything to compare it too in.
Oxenfree II: Lost Signal had some pretty big shoes to fill so it's no wonder it falls short. In the end, however, I am not sorry I took the journey and that was really all the game needed to accomplish
There is something here, and maybe that’s the worst part about this. All I wanted was stupid fun mowing down dinosaurs but the game constantly gets in its own way.
In summation, as stated at the beginning, King of Fighters XV does little to reinvent the wheel. However, the wheel is pretty great and so is the game.
Sifu does two things extremely well. The first of those is its callback to the old school era of Kung Fu movies I grew up on, with the second being delivering a brilliantly crafted and breakneck-paced combat system that manages to be enjoyed long after other elements of the game wear thin.
Rainbow Six: Extraction manages to deliver a welcoming experience in the cooperative shooter category, differentiating itself from the other games on the market through its tight gunplay, challenges, and enemy encounters.
Riders Republic manages to learn from its predecessor Steep where it counts – expanding the experience across multiple sports and regions. This manages to create a diverse experience that allows players to switch it up when one of the modes starts to drain them. With each sport having its own level tree, a large number of events to participate in, and gear to earn and upgrade, there is always a reason to jump in.
This game rallies its strengths and manages to deliver not just a great Superhero game, but a great game in general. Definitely don’t miss this adventure of Galactic Proportions.
Deathloop, like most the films it draws from, is not perfect. But what it gets right in its repetition is the zany over the top nature that the grindhouse was known for. Memorable moments will abound as you unleash your powers to take down the Visionaries or invade someone else’s loop.
Anything bad I have to say about this game from animation issues, to lip-synching, to some glitches or gameplay grips all come with one major addendum… I did not regret playing Road 96, nor will I regret playing it again.
In the end, I am left to wonder if the game itself failed to deliver a fun experience, or if it was the ill-informed blending of genres that left much to be desired. Maybe the issue is a little of both.
Neo: The World Ends With you is one of the coolest RPGs you will play and not just this year. While the story doesn’t bring anything new to the table when compared to the original, this isn’t always a bad thing. The strongest points with both stories, which lies with the characters deliver in a way that few games do and make becoming invested in their journey easy.