DJcube Split Fiction Review

Apr 25, 2025
Split Fiction is the latest two player co-op from Hazelight Studios. The developers started this journey with Brothers: A Tale of Two Sons – which was a co-op game designed to be played by a single person controlling both characters with a single controller, and somehow managed to get emotion out of how you control the game. A Way Out started the full on co-op, a game that can only be played with two players. This one also started the trend of their games being played entirely in split screen, even if you play it online. It Takes Two was where their big success was, winning multiple Game of the Year awards and selling extremely well, even with its generous nature of letting player 2 join a friend online without owning the game. It was made up of lots of varied segments which changed up the gameplay and had each player working together by performing different tasks. Split Fiction doesn’t deviate from this formula, but it does refine it a lot, alongside doing a load of new things within the formula. The game stars Mio and Zoe, two aspiring writers who hope to get their work published. They turn up at Rader Publishing and find out that the deal isn’t quite what they expected, as it involves being connected to a mysterious machine. Mio refuses to participate, but ends up getting pushed into Zoe’s bubble and joining her simulation, which starts causing glitches. In order to escape, as well as to save their ideas from being stolen, they must work together to find more glitches by completing their stories. Mio works with sci fi, while Zoe works with more traditional fantasy. The main chapters alternate between these genres, each one telling a story which relates to their lives in some way, you discover their past through these stories. Both characters are likeable with plenty of depth with engaging stories, both their real world tale and their fictional stories that you play though. The main movement mechanics are kept the same throughout the entire game (other than a few specific sequences), the girls both have a double jump and a dash that can also be performed mid air. They also have a grapple to latch onto specific targets. The platforming feels very precise and a ton of fun, and allows for some enthralling chase sequences. The rest of the mechanics differ throughout the game, and are often different for each character. In the first main sci-fi chapter, you play as cyber ninjas. Mio has a gravity sword which allows her to use special tiles to shift her gravity to walk on the walls and ceiling. Zoe, on the other hand, has a gravity whip that lets her manipulate and move objects. Meanwhile, the first fantasy chapter gives both players two transformations each. At one part of the game I was even excited because I got to be “Banjo-Kazooie” Quite often, you’ll have to manipulate the world to allow for each other to progress. Split Fiction does err a bit on the easy side, option more for the odd brain teaser or tricker short platforming segment. Chase sequences are nice in that a player will respawn next to the other if they die (although you go back to a checkpoint if you both die) and when in bosses (and other combat scenarios), there’s a short quick time event to respawn to add a bit of tension to it, although bosses are also kind in that they often have checkpoints part way through them. Throughout the main levels you’ll also find portals that lead to side stories. These are short segments based on unfinished ideas of the main character. They’re completely optional, but I have no idea why anyone would willingly skip them (although there is one that is easy to miss, although there’s a handy chapter select to find it after finishing the game). These are filled with magical moments, with some surprising dark turns, beautiful journeys, some playgrounds for a nice change of place or even a bit of competition, such as a level that plays like an SSX game. This all culminates in a final chapter which is just too good to go into detail about, it does amazing things with the dual genre idea as well as with the split screen. This final chapter does things which are so impressive that this is the first game of the Series/PS5 generation which feels like it truly takes advantage of the technology and doesn’t just seem like a slightly nicer looking PS4 game. It also looks stunning without needing to use demanding graphics processes, which means that the only compromise the game makes for the Series S is that it runs in 1080p. It’s truly wonderful how astonishing and advanced the game looks and feels. If I had to give a flaw for the game, it’s that I wanted more. I wish that each chapter and side story was its own complete game. Not that Split Fiction is a short game, each chapter is a few hours long and the side stories are a great distraction, but some of the ideas seem too good to just be used for a single section. It still helps the game feel incredibly fresh the entire time, though, and it’s easily become one of my all-time favourite games. If you can get someone to enjoy the journey alongside you (either locally or online, I immensely recommend it. I’m certainly looking forward to playing the game with the roles swapped around.
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