FRIST_008 Outriders Review

Nov 13, 2026
A mouse cursor on PS5... Are you serious? On DualSense and DualShock it's still okay, but Xbox... I feel for you. Honestly, no irony, I feel for you. Where are the console patches after all this time? The interface often isn't explained, so you have to figure it out yourself. For example, you can dismantle gear and get buffs for further re-crafting. How are you supposed to know you can even do that? Co-op on PlayStation (about an hour of play before co-op opens up), slowdowns when a PlayStation player is the host or someone has a weak CPU. Mechanically, co-op works like this: collectibles are unique to each player and everyone gets their own loot, but quest items and objectives are shared, right down to side conversations. So don't you dare pick up quest items without your co-op partner, or you might ruin an achievement for your friend. Co-op has a voting system: two against one means domination. Black screens. For example, the bridge, or squeezing through mountains. With the interface too. The interface loads like there's no SSD. Sound fading out and fading back in. It won't annoy you only if you're having a beer or you're very tired. Sound that disappears and then comes back when you open the interface. At first you feel that People Can Fly bombast. But the main character is a grey wimp, not a tough guy. In the end the bombastic story doesn't work, because it lacks a charismatic hero. There are a couple of funny scenes in the studio's style, and they work well. Everything in the game happens very fast, and you get into a combat rhythm where there's barely any break between fights, while you actually need those breaks to collect secrets and resources. There's no jumping in the game, so you can't quickly look around a location. You're like a mole, only ever looking down. The shooting itself is bullet-sponge style: playing as a trio, I'd sometimes pump 3–4 machine gun mags, seriously, into one enemy just to kill it. Mini-bosses don't react to hits at all, which is handy for snipers. Other enemies' heads jerk like piñatas you could knock candy out of. There's no impact from hitting specific body parts. And the bonus is only 20–25% critical damage (not chance, damage). Although you can level that up with weapons, armor and abilities. By the way, the abilities on armor, on weapons and of your class are easy to respec. Some of it is free, and some of it you pay for. Using abilities is fun. The game has completely different classes, and each has 3 specializations that differ in their passives. For example, with my class I had the option to go shotgun and close combat, or assault rifle with ammo buffs. Bottom line: The game isn't for solo play. It's not a People Can Fly-level game. It's a niche co-op product from them. No jumping, cardboard physics, loading pauses, which means huge optimization problems. And that's even though corpses disappear, there's no blood and no cool reflections on the ground, and the animations are just lifted from previous games. What's wrong here? But what's good about it: have you played co-op games? What matters most in them? The trash and mayhem of Serious Sam, smash, break and kill? Maybe a challenge like Remnant?
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