FRIST_008 The Talos Principle 2 Review

Nov 13, 2026
I played it through my PS Plus subscription. It's a puzzle game, and as a player hardened by Antichamber, Half-Life, Portal and so on, I expected physics. But there's zero physics here. Puzzles where you have to think, but the level of the puzzles is such that they'd fit on a phone, just swipe with your fingers. In 10 hours, not a single puzzle based on speed or physics: the engine clearly wasn't even built for that. And this is a sequel! Maybe it's just not my genre, but making a 3D puzzle game without physics is, in my opinion, kind of "meh". There's another contender like that, The Witness: there the puzzles are also kind of like on a sheet of paper, sit and think. Basically a 3D world with 2D puzzles. I like escape-room-style puzzles more: they don't have physics either, but they have their own charm thanks to the context. There is a story: philosophy on the theme of the ancient Greek gods and an analysis of their concepts through quotes from various philosophers. But if you're already fed up with the topic and your opinion has long been formed and chewed over a bunch of times, the thoughts seem secondhand. Especially since the game has no thought of its own, only a collection of other people's ideas clashing with each other. Let's just say it tries to push very down-to-earth ideas. And the first part of the series is also available in VR. A VR game... without physics! Who came up with this brilliant idea, when VR is first and foremost about the physics of everything?
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