FRIST_008 Halo: The Master Chief Collection Review
Nov 13, 2026
A legendary series that feels cramped within its own canon. The authors became hostages of their own idea and are afraid to change the gameplay, even though playing it is simply painful for any new player. The series' problem is at its roots.
Halo: Combat Evolved Anniversary — you can get lost among 3 identical walls, and the levels are so similar to each other that even Medal of Honor on PS1 looks better.
Halo 2: Anniversary — shooting became pleasant, there's some kind of story at last, but the game feels very plasticky, without proper recoil. Fine for fans, but not for me.
Halo 3 — it became clear that it's hard for the authors to make something new and develop the universe properly. I think the game didn't meet the standards of the genre even in its own time.
Halo 3: ODST — a freak of nature: it starts out interesting and with something new, but in the end it feels like filler and a downgrade in controls.
Halo: Reach — once again an attempt to recreate that same time and those same feelings, which shouldn't have been recreated.
Halo 4 — the series follows the principle of creating a bigger evil, since it's simply impossible to expand within the current canon. It needs to be buried and something new created.
