Percentile Rank

Grow Home is ranked in the 66th percentile of games scored on OpenCritic.

Rating Summary

Based on 37 critic reviews
Strong Man

OpenCritic Rating

76

Top Critic Average

66%

Critics Recommend

Based on 37 critic reviews

Score Distribution

Unscored Reviews

Eurogamer
Recommended
Recommended
Feb 10, 2015

Free from the claustrophobic Fordism that increasingly robs series like Assassin's Creed of their sense of wonder, this is a game that's taken shape at its own pace, and that has been allowed to find its own voice. Pick a point to aim for and jump. Jump!

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Rock, Paper, Shotgun
Unscored
Unscored
Feb 5, 2015

Take your time, play with the flora and fauna (although be careful, it's not all friendly), search out the gems (some are cunningly hidden), and enjoy taking your time. This isn't a game to rush, but to wobbily savour.

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VGChartz
Unscored
Unscored
Sep 9, 2015

In the end, in spite of some control and gameplay issues, it's easy to see why Ubisoft developers fell under the spell of Grow Home. The alien world is verdant and alive, the sense of progress and discovery intoxicating, and the hero B.U.D. truly lovable.

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Videospielkombinat
Liked
Liked
Feb 6, 2016

Grow Home offers simple but very enjoyable gameplay with the main focus being on the fun part.

Review in German | Read full review

The A.V. Club
Unscored
Unscored
Feb 19, 2015

[Y]ou'll probably never kick the stumbling habit entirely, which is fine, because you're always liable to stumble into something beautiful.

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Scored Reviews

We Got This Covered
Feb 13, 2015

Despite its short length, Grow Home stands out as one of the most refreshing and original titles to have come out of Ubisoft in recent years.

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PCGamesN
9 / 10
9 / 10
Feb 5, 2015

Grow Home is utterly lovely. It's welcoming and sweet, and its simplicity is as elegant as BUD is adorably clumsy. Little experimental treats like this are worth a dozen Far Creeds and Assassin's Crys. More of this, please, Ubisoft!

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Attack of the Fanboy
Feb 3, 2015

Grow Home isn't awfully deep, nor does it provide any real story to hook you, but this game taps into the pleasure centers of seeing something and going there... however you may choose to do so.

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IGN
8.8 / 10.0
8.8 / 10.0
Feb 6, 2015

Grow Home's charming personality, feel-good physics, and satisfying controls make for a beautiful climbing adventure.

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Destructoid
8.5 / 10.0
8.5 / 10.0
Feb 5, 2015

You can probably get a good three to four hours of gameplay out of Grow Home, and more if you decide to search for every crystal and seed. It's relatively short, but it oozes charm and personality. I got more than enough enjoyment out of exploring the world, free falling through the vines, and watching BUD be all adorable and weird. If you're still unsure, just give it some time. I bet it will grow on you.

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Bit Cultures
84%
84%
Oct 12, 2015

The spirit of Grow Home lies in its unforced exploration, leisurely collecting of items, and experiencing those "oh $H#@" moments as B.U.D. loses his grip or you miss your jump at 2000 meters in the air. There is added value to the game as you unlock skins with abilities and other items. After the end credits, you also have the choice of accepting an extra mission. All of these features add to Grow Home's appeal as a special game where it pays to be curious and daring, and you are properly rewarded if you are thorough.

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Video Chums
8.3 / 10.0
8.3 / 10.0
Sep 2, 2015

Grow Home isn't a game that I expected to fall in love with but after playing for a while and letting it wash over me, I can easily say that it's one of the most imaginative and enjoyable gaming experiences that I've played so far this year.

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COGconnected
81 / 100
81 / 100
Feb 15, 2015

Simply put, Grow Home is a fun little game. It's not such a big game that you would spend more than a couple days playing it, but even after you've finished the story there is plenty to do afterward.

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Sirus Gaming
8.1 / 10.0
8.1 / 10.0
Mar 1, 2015

Grow Home is a masterpiece that gives out a strong core mechanics as a platform game that can make you play the game out its charm despite its lack of narrative, replay value, and dull dialogue.

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GameSpot
8 / 10
8 / 10
Feb 18, 2015

Grow Home combines experimental animation and beautiful world-building to create something unique.

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GameSkinny
GameSkinny
CozartDono

Top Critic

Feb 11, 2015

Grow Home: a great climbing platformer. Beautiful, chunky world. But with a bit of a wonky camera.

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PC Gamer
80 / 100
80 / 100
Feb 10, 2015

Phallic imagery and sore wrists don't stop this from being uniquely charming. Definitely worth a few quid and a few hours of your time.

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Arcade Sushi
8 / 10.0
8 / 10.0
Feb 18, 2015

Grow Home delivers on a simple yet charming story in an equally engaging world.

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GameSkinny
Nov 22, 2015

Ubisoft Reflections' 3D platformer reminds the player what made the genre so great

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Metro GameCentral
8 / 10
8 / 10
Feb 8, 2015

If indie gaming is just a state of mind then Ubisoft is getting increasingly good at encouraging it in their developers, especially in this novel plant-based platformer.

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Digitally Downloaded
Digitally Downloaded

Top Critic

Feb 11, 2015

You should be left feeling bubbly after playing Grow Home. It's not perfect in execution, but given it was never meant to be a commercial product, it's easy to see why Ubisoft couldn't resist turning it into one - it's a bright, charming and original little game that has an irresistable sense of happiness to it.

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Impulsegamer
4 / 5.0
4 / 5.0
Feb 13, 2015

The gaming mechanics of the title are quite fun and when mixed with these powerful vines that the player controls, it does create a sense of gaming wonder. Sure, it does lack replay value but if you want a few hours of escapism, this is definitely the answer!

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The Jimquisition
8 / 10.0
8 / 10.0
Feb 8, 2015

While its intoxicated physics can lead to occasional despair, the overwhelming joy of the whole experience is a strong tonic, over the handful of hours it takes to get through, I couldn't help maintaining a smile.

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Push Square
8 / 10
8 / 10
Sep 7, 2015

Grow Home is a gorgeous title which acts as yet another example that not all games need to be hours upon hours long. Its unique climbing mechanics make for a tense and often terrifying time, while its endearing story grounds the entire experience. There are some niggling control issues, but the stunning presentation and subtle soundtrack round things out, ultimately making for a satisfying and adorable game.

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GameTrailers
8 / 10.0
8 / 10.0
Mar 8, 2015

Perhaps one of the biggest surprises is that Grow Home only costs eight dollars, which is a bargain for such an intriguing and inventive little game. Whether you're spending your time scrambling to out-of-reach grottos, enjoying the view from your glider, or harassing the sheep, Grow Home is well worth the climb.

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TechRaptor
7.5 / 10.0
7.5 / 10.0
Feb 16, 2015

Grow Home manages to bring something new, relaxing and polished to the table, just not nearly enough of it. Feels like an excellent demo of a bigger game.

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Softpedia
7 / 10.0
7 / 10.0
Feb 19, 2015

Grow Home is fun and innovative experience that, unfortunately, gets weighed down by bugs with the climbing system, the iffy camera, and the repetitive audio effects. It's still a blast to play but it could've been much more.

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Cubed3
7 / 10
7 / 10
Apr 20, 2015

For those with patience to get the hang of the quirky controls, Grow Home provides a lot to like. It's a cute game with nice ideas and a somewhat relaxed atmosphere. It's certainly pleasing to see a big publisher like Ubisoft trying out fresh ideas and, in Grow Home's case, it pays off well. The title only disappoints fundamentally in terms of its length - not because it's bad value at $8/£6, but because it causes cravings for more. With any luck maybe Ubisoft will see fit to take Reflections' project's little seed and grow a more fully-fledged game from it, because the ideas and style shown deserve to be seen again.

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New Game Network
70 / 100
70 / 100
Feb 13, 2015

Rather clever physics-driven climbing mechanics marred by the game's lack of willingness to actually do anything with them. Still, Grow Home manages to be a cheap, pleasant surprise of exactly the sort we ought to encourage.

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GamesBeat
65 / 100
65 / 100
Feb 8, 2015

Grow Home is a better experiment than a game. The procedural animations of B.U.D. will instantly make him one of the best interactive robot companions you've ever had (no, seriously, HK-47 better watch his back). But the wondrous tension of ascending this Star plant is constantly hampered by the need to waste time collecting arbitrary trinkets so you can waste less time on your main mission.

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GamingTrend
60 / 100
60 / 100
Feb 10, 2015

Ultimately, Grow Home ends up feeling like a product you really want to love, but is unable to produce the content required to hook your attention. It presents a lovable character, but that character lacks a meaningful world to participate in. If there were better visuals or a stronger story, the strong main character would have been able to develop more and become an integral part of the game. As it is, the game is focused on sprouting vines, which is, no doubt, fun as hell. But that fun begins to fade away when you are forced to slowly make your way up a large tree, in what seems like the slowest way possible. As previously stated, Grow Home feels like a piece of a very enjoyable video game, but by itself it lacks the power to stand on its own two feet.

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games(TM)
6 / 10
6 / 10
Apr 14, 2015

Quaint Sunday afternoon gaming, and not much else

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Game Informer
6 / 10.0
6 / 10.0
Feb 13, 2015

Despite a handful of interesting moments, the whole experience feels a bit hollow

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ActionTrip
6 / 10.0
6 / 10.0
Mar 9, 2015

I can appreciate what Ubisoft Reflections was trying to attempt with Grow Home, but perhaps it should have been left as an experiment or a demo instead of as a game. Its appearance is intriguing, I'll give it that, but appearance doesn't make it any less tedious or frustrating. I noticed on Metacritic that several people have loved it, but for me, it was absolute torture.

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Hardcore Gamer
3 / 5.0
3 / 5.0
Feb 18, 2015

The sad thing about the controls is that everything else in Grow Home is so well done.  Exploring the world, gliding around on a leaf, climbing to the bottom of an island, and growing shoots to new areas are a lovable traits.

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Shacknews
6 / 10
6 / 10
Feb 18, 2015

Even though its puzzle isn't very difficult, minus the falling, it does provide an entertaining experience. Perhaps Grow Home will evolve into something more someday. As it is right now, it's a short and sweet experience with a lot of free falling involved.

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Tiny Spaceship
Dec 2, 2016

Grow Home is an endearing title. Throwing BUD around like a robotic rag-doll is a satisfying and heartwarming affair. For the price and duration it can’t be beat, a completely self-contained game that sets the expectations low and manages to deliver an amazing experience. It’s a cheap, silly, and quick experience that will leave your hands sweaty and MOM very proud of you.

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