The Escapists: The Walking Dead
The Escapists: The Walking Dead is a very fun little game.
The Escapists: The Walking Dead is a decent puzzle game, but lacks the complexity and freedom of its predecessor by offering basic, linear goals. With many concepts from the original shoe-horned in regardless of theme or enjoyable gameplay it ultimately falls a little flat. Fans of the TV show will certainly get more out of this, it does have a certain charm but sadly doesn't quite work and feels like a missed opportunity.
With cheerful retro music paired with a fairly colorful 8-bit palette, The Escapists: The Walking Dead is a wonderful and meticulous romp through the world of Robert Kirkman. The game treats the graphic novels as canon, and does a thorough job recreating the experience. I've played every The Walking Dead video game released in the past five years, and Team17's reskinning of their hit prison breakout sim is by far my favorite. Combining meticulous micromanagement with the constantly looming threat of walker attacks creates tense gameplay that rewards players who are willing to take the time to craft the perfect escape plan.
The Escapists: The Walking Dead gives what was already a great game a culturally relative coat of paint and does so with an ease that should make other video game tie-ins sit up and take notice. Staying true to both franchises, this standalone game offers enough of a variety of options to cater to most players without becoming too frustrating, while posing puzzles that are in-depth and complex enough to appeal to more serious strategy fans. A great introduction to either series and well worth the asking price.
The zombie apocalypse isn't a world of fear, but a world of bores and chores.
The Escapists: The Walking Dead freshens up the visuals with some fresh corpses, but its amendments make for an experience that feels more restrained in execution. This is particularly true when it comes to linear solutions hemmed in by a need for story. Zombies might have overrun the gaming world at the moment, but for now, I'd rather be in jail.