One More Dungeon
Procedurally generated games toe a fine line which must be walked very carefully in order to be fun. When you play a long level in which you will only find a few items, you don't want to find equipment which won't do you any good or simply be duplicates of what you always have. Finally managing to complete a level while only finding the same iron dagger that you start with then dying in the next level because you didn't have a stronger weapon is just frustrating. This game does not achieve that balance. It quickly gets repetitive once you realize that almost every play through will be mostly the same with just minor variations in items you will find, stage layout and enemy positions. It is simply not enjoyable to finally get through a somewhat long stage then die and have to repeat almost the exact same experience over and over. It would have been far better if players could save at the start of each level rather than beginning the whole game over again. Even the aforementioned mutations barely make a difference to the overall experience. Even at $8, I cannot recommend this game unless you have a great nostalgia for these sort of first-person dungeon crawlers. Otherwise, there are far better games you can spend your money on. I really tried to enjoy this game. I spent two weeks coming back to it playing it in both small doses and large, but in the end I just felt like I was wasting my time. Outside of the time I spent with it for this review, I do not see myself returning to it. I played other games for review that I did not personally like but still gave a good score to because of the merits of the game and how I could see other people liking it such as Tennis In The Face. But, I just can not justify doing that for One More Dungeon. In the end, I give it a 4.5/10.
There's a wide selection of items to collect, enemies to conquer and many locations to battle through in One More Dungeon.