Top Critic Average
The more you play it, the less you will care how far you get; you will come back again and again just for the simple pleasure of playing it. But be careful – that 30 minutes you think you have spent will likely turn out to be more like 2 hours when you check the clock.
We Are Doomed was a great twin-stick shooter last year and it's only gotten better with the year's worth of upgrades. The enemy types and challenges are carefully tuned to allow massive destruction, but still require good planning and split-second decisions as the safe areas gradually disappear.
While We Are Doomed can't quite break the upper echelon of great shooters, it's certainly something that shouldn't be overlooked. Its old-school vibe is irresistible, and the gameplay, while limited, has its explosive moments. If you've got $10 to burn and love shooters, you owe it to yourself to get Doomed.
The game might feel a bit on the short side, but the addition of online the online leaderboards will definitely keep you coming back for more. It was doing this We Are Doomed review, and I hope you can have some fun of your own with this game!
I really enjoyed the time I spent with We Are Doomed but I cannot overlook the price and length of the game. At a lower price point it would make a great Vita game, but on PS4 there a number of other titles that you could buy for the same amount of money and get many more hours of gameplay. Sadly I have to dock a few points from the score for that which is a real shame.
If you are looking for a game to fire up every now and then for some quick, addicting gameplay, you probably should check out We are Doomed. Giving players only a tiny laser to kill bad guys with puts a unique and interesting spin on the typical top-down shooter model, and beautiful visuals offer a nice retro feel. For $9.99, it will make a nice addition to your PlayStation 4 game collection.
As a whole, We Are Doomed doesn't quite meet its asking price. While what's here can be compelling for a short while, it quickly loses appeal. However, it's certainly not doomed, as it's a solid arcade shooter with a gorgeous – if occasionally distracting – art style and fitting music. Take it all in slowly, then, and you may be able to appreciate it like a fireworks display that you're in control of.
It needs to be said; WE ARE DOOMED is a perfectly playable game. It works well, completionist achievement gripes aside, and gives fans of twin-stick shooters another option for their library, but aside from that is completely disposable. It presents no new ideas, no new takes on the formula, and simply iterates where others have sought to innovate. Unless you're one of the most ravenous twin-stick fans on the planet, this is easily worth a pass.
We Are Doomed makes a good attempt at being a compelling and addictive twin-stick shooter, getting a lot of things right along the way. There are some problems with the basic design though and the very limited amount of modes on offer means that unless you're hooked by beating your own best scores or unlocking the limited (but tough to obtain) number of achievements, it'll be over way, way too soon.
From my point of view, We Are Doomed lacks of an addictive gameply, but I can see what the developers attempted to achieve; maybe they were aiming too high. There is plenty of room left for improvements; and that “room” is probably bigger than the satisfaction this game could ever provide you. Don’t get me wrong, I’m not saying the game is bad, I’m just saying that I’ve seen this before, and there is no surprise elements at all; don’t say I haven’t warned you. What this game needs at all costs is a free content update adding weapons and positive/negative buffs like slow motion or blurry screen; it’s just an example of the ton of things you could add! Hopefully Vertexpop takes this feedback into account; I’ll be happy to update and increase my final score if they do it! Now, with that being said, I just want to make clear that I did actually enjoy the game a little bit, but I couldn’t stop thinking of ways to improve it, and that kept me generally distracted. We Are Doomed feels like an open canvas still waiting to be painted.