I love it. Unrest is another indie that exposes the lie of AAA that says games need some physical skill element to be worthwhile. It gives us many layers to ponder with its narrative, wrapped in a package that feels culturally relevant even as it's firmly rooted in a past and culture that is not my own. That, my friends, is something worth experiencing.
Unrest is a short, smart work. Most roleplaying games are about those in power, but Unrest is also about those who aren't.
Unrest offers a gripping story about hope, failure, action and inaction, fear and security, which feels more like an interactive visual novel than an actual game. And a well-written one, at that. Sort of like A Game of Thrones without endlessly waiting for the dragons to come, the game delivers its quick shot of gripping narrative, challenges you to make a couple of life and death decisions, then leaves you boiling in the karmic print of your choices.
Unrest is a game both fascinating and frustrating in equal measure. Its foundations as a communication-focussed, character-driven RPG with a unique setting and multiple perspectives on a situation of civil unrest are incredibly interesting, but ultimately the game can't quite bring it all together and the end result is something of a rushed piece with unrealised potential. Refreshing, certainly, but sadly flawed.