Top Critic Average
I really tried to like The Swords of Ditto. Sadly the only thing that's appealing is the visual design. The gameplay on the other hand is not very rewarding or enjoyable - not even in two player coop.
Review in German | Read full review
The Swords of Ditto is a fantastic game and given the low price, I cannot recommend it highly enough. There’s so much charm to the design and so much fun to be had out of the gameplay, that you’ll be thinking about it even when you are not playing. The Swords of Ditto is yet another example of what a smaller developer can bring to the world of console gaming. It’s an experience which is not to be missed.
The Swords of Ditto is a smart and colorful game that draws from 2D Zelda but then twists it into its own distinct roguelite premise. The Switch debut is this adventure at its best and most refined, though a few minor drawbacks still remain. The thrill of discovery, the joy of exploring, and the fun of the combat and puzzles help to make this an outstandingly great time.
The Swords of Ditto is definitely a must-have release on PlayStation 4. We both had a lot of fun exploring the colorful and charming world for the game, and the gameplay mechanics, enemy variety and interesting "time is running up, so you better become the hero you are destined to be!" twist make this a unique game on Sony's home console. If you're looking for a solid adventure to take on, then you should download The Swords of Ditto today!
I can't say The Swords of Ditto is a flawless experience. But I can say that the combat, progression, aesthetic, and couch co-op combine to create something wholly unique and engaging, to the point where I will gladly continue to play long after review, with the hope that future patches may resolve my complaints. The love and attention to detail that went into its conception is apparent and permeates to the player. There's a lot going on here; a burst of emotion and detail pour out of the experience. Yet somehow, the game remains simple and elegant. The road ahead may be filled with death and sadness, but the kazoos and cartoons keep rolling, making every play session of The Swords of Ditto a real treat.
The Swords of Ditto is a great game with a beautiful art style and great music, fun and rewarding combat, and solid enemy design. The dungeons are fun to navigate and explore, paying homage to The Legend of Zelda series while also doing its own thing. I think the only thing that might rub some people the wrong way are the roguelite elements, but hopefully that is not a deal-breaker for you since you'd be missing out on a gem on PS4!
Vibrant, ridiculous, endearing and just plain enjoyable to play, The Swords of Ditto is an absolute pleasure to tuck into. It doesn't always marry its creative streak to its combat particularly well, but it doesn't prevent this adorably gorgeous action RPG from winning hearts and minds.
If players invest the time in exploring the island thoroughly and figure out how to adequately manipulate the many gameplay systems, they will have a really fun and rewarding time.
At the end of the day, Sword of Ditto is a fun ARPG with a few issues. The roguelike elements are actually handled really well with this title allowing guys like me that are both terrible at and frustrated with the concept, the opportunity to enjoy the genre. Combat and progression work well and in the case of the latter allows each playthrough to feel like you have accomplished something. Its issues of repetitive combat and odd looting problems do hold it back from being truly amazing but Sword of Ditto is a solid offering that pulls on the nostalgic heartstrings of my youth with its legend of Zelda inspirations and superb handling of the roguelike mechanics.
The Swords of Ditto is a charming, beautifully illustrated dungeon crawler with goofy but loveable characters and fun combat, but its roguelike design makes it feel grindy at times. It’s still enjoyable, but it certainly needs some tweaking to improve balance.
It might seem repetitive to some, but The Sword of Ditto’s cycle of battling against the evil witch Malmo offers hours upon hours of entertainment. The world of Ditto is both stunning and intriguing, and whilst there’s fun to be had conquering its villain, it’s just as exciting to simply explore it and take in all it has to offer. That being said, some of the game’s mechanics could falter the more you play, with the most noticeable one being the passing down of experience points between heroes. There were some technical issues that could be a pain too, though fortunately those are a bit more few and far between. There’s certainly more pros than cons though, with The Swords of Ditto offering more adventuring smiles than sighs. Whether playing alone or with a friend, this is a world you’ll want to save time and time again.
The Swords of Ditto is charming, humorous, and fun to play. It's not the biggest game, but its generation-crossing story makes you feel like you're a part of its world's history. Even though it relies heavily on randomized components, the cartoon-like presentation and baked-in charm make every single screen seem as though it's part of a cohesive, authored map. The Swords of Ditto might not be the most epic adventure of all time, but there's little denying that it's one of the cutest.
The blend of rogue-like/lite mechanics, RPG elements, and Zelda-esque dungeon diving makes The Swords of Ditto: Mormo's Curse a delight, but only if you are willing to embrace its zaniness first.
Swords of Ditto is a very stylish mashup of 2D Zelda and roguelikes, in which you will not see everything it has to offer within the first playthrough. Its time limit is too constricting in the first few hours however, which might put a lot of people off an otherwise fun adventure.
GREAT - Wrapped up in beautiful cartoon package, The Swords of Ditto: Mormo’s Curse delivers a solid, albeit tedious, adventure game that looks and sounds great on the Nintendo Switch. Bonus: you can play as a dog with a straw hat!
The Swords of Ditto is a beautifully designed clone of classic adventures with a single life concept and procedurally generated world - from objectives to items and dungeons.
Review in Russian | Read full review
Swords of Ditto doesn’t do anything groundbreaking. The roguelite mechanics have been done many times before, the procedural generation has been done before, the limited in-game play time has been done before and the dungeon diving has been around for more than 2 decades. What Sword of Ditto does do differently, however, is wrap all of this together for the first time in such a neat “compact” package that’s bursting with charm and insane amounts of polish. Strangely, while Swords of Ditto borrows the best bits of those that came before it, the combined complexities that they give this game make it feel as original as any of its forebears. Its unforgiving streak aside, Swords of Ditto is a very good game indeed.
If you are looking for a fun and affordable option for your couch co-op games, The Swords of Ditto is the perfect one for you. You will surely enjoy it with friends and family with lots of laughter.
The Swords of Ditto is visually stunning rogue-lite RPG featuring a procedurally generated world. The experience of seeing the game through its multiple iterations ends up being a double edged sword. If you can ignore the randomness of the world, there is a lot to enjoy here.
The Swords of Ditto is a great little indie adventure, perfect for quick stints of surprisingly tense gameplay. Although some slight technical issues are a bit of a pain, they're not enough to detract from what is otherwise a delightfully charming experience. Tight and tidy, this is an addictive time sink that's well worth a look -- especially if you bring someone along for the ride.
The cutesy presentation and pick-up-and-play feel of The Swords of Ditto belie its true nature: a fierce, fiendish, oft-frustrating roguelite adventure. You may not want to keep going around that loop forever, but luckily there's enough enjoyment to be found in the (minimum) half a dozen or more runs it will take you to beat the game for the first time that – if you do choose to stop there – you'll still feel rewarded by the experience.
Onebitbeyond has crafted something special here. It rips one of the early 90’s most iconic titles and brings it into the modern era with meaningful additions to the beloved formula. The world is rife with an intoxicating personality and entertaining adventure, beautifully wrapped in eye-catching imagery. The Swords of Ditto does require commitment and acceptance of failure to see through to the end, but it is worth the investment.
The fact that we had fun playing the Swords of Ditto, with its constant sense of progression and good variety of situations, doesn't make it a perfect game, with a fun but too simple combat system and too much repetition between one run and the the others. Still, a good roguelite to play both on your own or with a friend.
Review in Italian | Read full review
Devolver Digital and Onebitbeyond's action RPG, The Swords of Ditto, isn't a complete reinvention of the roguelike subgenre, but it has enough modern twists and artistic charm to stand out. Players new to such games might have trouble jumping in, though, as a few important mechanics of the subgenre aren't explained as well as they should have been.
The Sword of Ditto could've been be an amazing game, if it's gameplay mechanics were thought-out better. Alas, the timer often feels like an inconvenience and doesn't let you fully explore beautiful locations with great dungeons.
Review in Russian | Read full review
The Swords of Ditto is not an excellent game. It’s better than alright but not great. The fact that it’s good lies in its charm and writing, not its boring combat and cumbersome design. If you’re a fan of roguelites, give it a spin. Just make sure you bring a companion along for the ride.
The Swords of Ditto proves to be an innovative and enjoyable action RPG with its eccentric weapons, health items, and characters. However, the combat grows mundane after a while. Upping the difficulty settings assists in the challenging aspect of gameplay, but only temporarily. Nevertheless, The Swords of Ditto is quirky and fun for anyone of any age.
The Swords of Ditto is a charming RPG let down by its fumbled roguelite mechanics. A single playthrough can be an absolute blast, but its answer to victory can leave the experience feeling hollow.
My enjoyment of The Swords of Ditto may have been strongly impacted, but I did still enjoy it. It's hard not to – it's such a pleasure to look at, with a gorgeous hand-drawn art style that instantly draws you in.
By no means as high a flyer as the ample Devolver Digital outings as of late, The Swords of Ditto does conjure enough of a challenge and inevitable reward for the adventure to feel satisfyingly just, if a little taxing and lost in translation at points.
For those of you looking for something to fill the void while you wait for the Link’s Awakening remake later this year, The Swords of Ditto: Mormo’s Curse is a solid recommendation. It isn’t perfect, but this is a charming, deep, and entertaining roguelike adventure, and it’s a lot more than meets the eye.
The Sword of Ditto is a good looking, adorable and funny game that is held back a little bit by its time limit. I would love to explore the island and its quirky sense of humour at my own pace, but the constant ticking clock makes it feel like you're being rushed through the environment. It's fun and worth playing if you don't mind time being a factor.
Whether you're a seasoned veteran of the action-adventure genre or you want to pick this game up for a child, I think anyone can have a good time in The Swords of Ditto. While I found some faults during my journey throughout Ditto, there's no doubt the developers have created a fully realized, albeit small, world. If you're looking for your next couch co-op game or something that's easy to jump into for an hour or two, give The Swords of Ditto a try.
So with all that in mind, did the game served its purpose or did I just waste my time trying it out? It’s both actually! It served its purpose by thoroughly entertaining the heck out of me and the kids while also a waste of time just because I saw myself dying a few times while learning the game and how to beat certain types of enemies. And it’s a waste because I end up wasting my hard earned gold and silver coins spending on the toys of legend for every death whether it’s because I ran out of time and had to face the boss or just because I enter what I like to call the idiot-zone and go “kamikaze” as I rush through hordes of enemies and spamming the attack button.
It can feel a little too cheesy to be palatable at times, but the developers have cooked up a perfectly satisfying meal for the enjoyment of you, your great-grandchildren, and your great-great-grandchildren after them.
Swords of Ditto is a unique take on a tried and true formula. What it brings is interesting, even if it is a bit flawed. I really had a good time after coming to grips with its systems. I definitely recommend it to those who enjoy the Zelda loop. This game's colorful world and charming aesthetic makeup for its shortcomings.
While indisputably overflowing with cartoonish charm, the more tedious aspects of The Swords of Ditto's design prevented me from fully engaging with everything it has to offer.
The Swords of Ditto wants to squeeze the whole Zelda-Formular into a short RPG with cuddly graphics. The whole effort falls rather short, as the established elements from the Legend of Zelda series are not enough to carry the game. There's a constant lack of fresh, inspired or original gameplay to give the game a charme of its own.
Review in German | Read full review
It is cute and unique (with a very quirky script) but it still needs more tweaking from the developers. I personally would wait for further updates before I jump back into this game (and die multiple times over again), but if you are willing to keep in mind that it is still a ‘work in progress', then give it a go because overall it is still a fun game to play.
The Swords of Ditto delivers an accessible rogue-like experience served by beautiful artistic direction, and a soft difficulty curve quite rare for the genre. Thanks to a shared experience system, death is no longer tragic, but fans of rogue-likes will certainly find the adventure quite simple, mostly because of a basic combat system and too many random dungeons.
Review in French | Read full review
The repetitive gameplay cycle, taken to its extreme by asking the player to clear the game a total of five times before the true ending is even unlocked, won’t win everybody over.