Shadowrun Chronicles: Boston Lockdown
A co-op version of XCOM in the Shadowrun universe sounds a great idea, but this lacks the depth to make the best of the concept.
It's a shame really, because this game and any other with Shadowrun in its name has so much content to draw from. Missions, equipment, rules, it could translate to the digital world quite well.
In the end, the missions just aren't enough to really make this stand out too strongly.
'Boston Lockdown' is an online Shadowrun game that manages to admirably translate the popular setting's quirky sci-fi/fantasy romance, but struggles with the online bit. The narrative is less of a strong glue holding everything together - it's more of a thin balm that can be more pervasive than entertaining. If you want to do some shadowrunning with some friends and don't mind the price point, it's not a bad entry in the franchise. If you're not into co-op, there are better options in the turn-based strategy genre.
Even without the frequent sever issues, Shadowrun Chronicles : Boston Lockdown would be hard to recommended to anyone but the most rabid fans of the setting. Even they would be better served seeking out superior adaptations. Which do exist, so it's not like this is your only option. Lockdown commits the worst crime of all; not being terrible, but being boring
Jack of all trades, master of none
Shadowrun Chronicles is a bad use of the Shadowrun license, and a bad tactical RPG.
It's a shame the same anything-goes mindset doesn't apply to the mission structure and the story, because the dryness, repetition and general rudimentary air is what will ultimately keep me from coming back for more, but if you want a few hours of XCOM-lite with cyberpunk trimmings and the option for co-op, you could do a lot worse than Shadowrun Chronicles.