Solo is not only a work of art but a labor of love. Team Gotham certainly poured out their hearts into this game, and it shows. The visuals are amazing and the music hits all the right notes (pun intended). The game invites the player to reflect on their beliefs on the nature and importance of romantic love. Unfortunately, the game is not flawless, with missteps in the controls and in some heavy-handed philosophical conclusions. Nevertheless, Solo is an overall great gaming experience.
If you want to experience a very personal narrative game about love, I recommend you to go ahead and give it a try.
An introspective puzzle game that teaches you about love, travelling, the importance of self-love and challenges some of those hyperbolic statements we make about how far we would go for our loved one. Team Gotham has a right treat here.
Solo, is an ultimately laudable attempt that sails off course somewhat.
The questions it poses will come off as pretentious to some, but I found it to be an enlightening experience.
I went into Solo with very little in the form of expectations, but it ended up being a charming little adventure that I’m genuinely glad I got to play through. Don’t get me wrong, it doesn’t do anything overly thrilling on the gameplay side of things whilst the concept of answering questions about love could be guilty of feeling a little pretentious, but if you get yourself in the mind-set that the game demands you’ll find that you can have a surprisingly meaningful experience. It doesn’t outstay its welcome too, which is a necessity for a title that doesn’t have the most complicated of gameplay mechanics. There’s no doubting that Solo won’t be for everyone, but those who’d enjoy an evocative little journey that does something different will certainly want to check it out.