Shelter 2, in spite of a lack of dialogue, managed to create a hauntingly beautiful experience. Due to its extremely short length and virtually zero replayability, I cannot recommend the experience unless it undergoes a severe price drop.
A brilliant follow-up to the original Shelter, this game retains the impossible power of showing you just what kind of mother lynx you would be.
Shelter 2 has its moments. Playing as a lynx is disarmingly authentic, the art design is visually arresting and there's no denying that you'l feel... something... once your first litter of cubs survives to grow to adulthood thanks to your tender loving care. But the lack of threat and its big yet pointless open world robs the game of challenge, likely leaving you broadly unsatisfied after just a handful of hours.
It's a flawed experiment, but one that nevertheless tackles a vital, neglected subject area with a whole lot of heart and thus still warrants admiration.
I don't have kids, nor do I plan on having any for a very long time, but something about Shelter brought out my parental instinct to protect children. It was emotional when they were taken away from me - as was it emotional when they grew up and left the nest. It's a nice touch that they've allowed you to look at the family tree, and see the generations that lived before the lynx that you're currently in control of. It's just a shame that the gameplay is so generic. It doesn't take long for one generation cubs to grow up, and so the impact of what happens to them is then diluted from the minimal time that you'll spend with them. And as much as I loved looking off on the beautiful horizon, everything else made me want to get out as quickly as possible.
I appreciate the risks which were taken with Shelter 2 and how much it avoids attempting to repeat the experience of the first game.