Despite its shortcomings, such as the limited variety of situations, Garage delivers. The TinyBuild title brings a good dose of action, being an enjoyable game, but one that could have been used more. The great atmosphere, in addition to its worked pixel art stand out, fulfilling the purpose of ending the zombie threat with a clean shot.
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Once all is said and done, I can’t help but feel like Garage could have been so much more. It has some great aspects, don’t get me wrong, but the potential is there for all to see and maybe some extra development time was what the game needed to finetune certain things.
Overall Garage is a good solid title that I can easily give a solid recommendation to. It doesn’t cover any new ground but it’s a well put together offering for those looking for a nice bit of unapologetic action with a horror theme. Sure the combat, especially the close quarters kind, isn’t quite as good as it could be, but there’s still fun to be had exploring the darkness and taking down the undead and gruesome monsters that lurk in garage.
As a whole package Garage is a breath of musty, diseased, and drug-riddled fresh air on the Switch as there’s truly nothing else on the console like it. Not meant to be a quick spray and pray shooter, the variety in the challenges you’ll face, the line of sight mechanic, and the plain old weirdness throughout make it worthwhile if you’re up for the challenge. I’d hope if there’s more to come of this kind it will be a bit more refined next time, but as a first attempt it’s a bold step and I couldn’t stop playing until I’d reached the conclusion.
In need of a tune up.
Storywise, you've got your classic beats here. Things went wrong, science went too far, the dead walk and hunger, and so on and so forth. The game's riffing on some very vintage ideas here, and isn't trying to reinvent the wheel. Rather, it's trying to make that wheel look like it belongs in a grindhouse film's crappy VHS bootleg, from the scanlines to the warped color palettes to the copious amounts of gore.