I had a fun time with Punch Line. I got a really cool story with twists and turns that keep my head spinning, with some interesting gameplay diversion as well, that helped to move the story forward. The episodic structure was really cool, giving it a different feel than most visual novels. This felt more like a binge watch than playing a game. Check this game out!
Fans of the anime might enjoy some of the more outrageous story moments in Punch Line, but for those looking for an interesting visual novel in the same vein as Zero Escape, this one, unfortunately, fails to hit the mark.
All in all, I came away pleased with the experience. While I did know all the plot twists from the anime, the game was still fun and short enough to pick up a chapter here and there. While Punch Line really feels more like a handheld or mobile experience, it’s still a lot of gags, fun, and good music. If you haven’t seen the anime, now you can play it, so get out there and don’t stare at the panties!
There’s a point in the Punch Line anime where main character Yuta Iridatsu says something about how the spirit world functions similarly to a video game, and there’s really no denying that time travel and abilities that become better as they’re used are the types of things that lend themselves perfectly to gaming. That makes it all the more surprising that the Punch Line game adaptation is a visual novel first and foremost, then, forgoing its gameplay in favor of its story.