Violett is a pretty looking point and click title that does have its moments but is let down by poor storytelling and some strange design choices. Fans of the genre and newcomers alike will find the game to have a certain charm, but frustrations will creep in and I found myself appreciating the stalwarts of the genre even more by the time I saw the end credits.
The shame with Violett is there’s something interesting about the experience as a whole that I’d love to enjoy. The artwork is terrific and some of the puzzles, while odd, are refreshingly different. That said, the number of puzzles where progression isn’t guided so much by thought and intuition and instead by a sort of aimless string of trial and error shots in the dark make it a bit aggravating and diminish the feeling of accomplishment in making progress. If you can overlook issues like these and want something different give it a look, just be aware of the substantial number of caveats concerning it.
It’s clear that the developer has a wonderful vision and creates something that feels it could have achieved a level of wonder seen in its obvious inspiration, Alice in Wonderland. However, there are too many small issues and the lack of any solid narrative makes the game, well, boring.
Violett is a beautiful game, from the point of view of artistic style, but under the beauty of art, hiding typical for such projects gameplay that not gives players new experiences. I could recommend the game to fans of the genre, as such projects are in principle rare, and on the platform Nintendo Switch and did infrequent visitors. The good thing is that in spite of all, developers continue to support this genre and personally, I would love to Point-and-Click came out a little more often.
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