Top Critic Average
Damsel is a fun arcade-style platformer/shooter/speedrunner/whatever genre you want to call it. The comic-style motif is a nice concept that I haven't seen for a long time and the gameplay is pretty fluid. The darkness of the stages and the similarities between the three game modes kind of bring the game down a little, but it's still an enjoyable outing for the Nintendo Switch.
Slaying creatures of the night are something many of us gamers are quite familiar with. Whether we used swords, magic or guns, it always gives a bit of a rush and frankly quite fun.
Damsel is an engaging, challenging platformer that has a little something for everyone. It may get too hard too early for some people, but mastering the mechanics is incredibly rewarding.
Damsel is an intense, occasionally frustrating title, for those who have quick reactions, an eye for planning, and a patience for repetitive death. Those who like their games challenging, twitchy, and demanding of player improvement should consider joining Damsel on her wild ride into the night. But those expecting story, adventure, or even mercy will likely find themselves thirsty for more.
Damsel manages to be a competent action platformer that speedrun enthusiasts and leaderboard junkies should get a kick out of, but it achieves little beyond this. The constant dashing around while shooting vampires proves fun in short bursts, but doesn't have a ton of longevity.
Damsel is a solid, if not forgettable title that really stands on its visual presentation and tight game play. I had fun with my time, but never felt the need to boot it back up after a few hours. Still at the low price it is worth checking out if the genre interests you. I certainly had plenty of fun digging into it.
Damsel is a mixed bag of emotions for me. I came into this really excited for another experience like Katana ZERO and games of a similar fashion, especially because that is still one of my favorite releases in 2019. While there are elements that I enjoy, I can’t get behind the game as much as I initially expected I would. The odd technical issues and way too repetitive missions holds this back into the good department, instead of thrusting it forward into the great department.
Damsel is far from being a bad game. It looks nice, controls well, and has a decent soundtrack. But its moment-to-moment action grows tiresome when played for a considerable length of time. It’s a game best enjoyed here and there – a handful of levels at a time – otherwise it just gets overly repetitive and your interest starts to wane.
While not a bad game by any means, Damsel seems to lack polish and direction. With a mediocre story and overly cluttered environments, it struggles to find its footing as either a story-rich game or speedrunning twitch fest. If one direction was chosen, the potential seen here could certainly be reached.
Generally, vampires aren't given the satisfaction they deserve, and Damsel on Nintendo Switch further proves that. Despite providing an interesting premise, the game is held back by its art style & baitful gameplay.
Damsel gets a middling recommendation. If you’re looking for something you can file under “slightly difficult to get used to, eternity to master” then this would be in that rather specific category. As I said at the start, this won’t look out of place on the Switch or Steam library, as those two are bread and butter for this kind of game. Whereas on the supposed powerhouse that is the Xbox, it just seems like a waste of potential. Granted, this is only an indie title, so there isn’t going to be mass dollar behind it. It’s just that the end result on the Microsoft flagship is a bit of a damp squib.