Top Critic Average
Draugen isn’t really a game with many multiple choice situations or varied outcomes, therefore not really lending itself to a second runthrough. There is a cool 1923 mode which lets you play it all in black and white, a really refreshing aesthetical touch that doesn’t drastically alter things too much.
Draugen is an atmospheric adventure filled with mystery, confined within the limitations of the walking simulator genre, with some unfortunate technical and story missteps.
Review in Greek | Read full review
Draugen is a stunning, emotionally resonant experience, and one of the best games I've played in 2019. For those unfamiliar with titles like Gone Home and Dear Esther (with a hint of BioShock), from which the game heavily lifts its inspirations, this might not be your cup of tea.
Despite its short length, Draugen is a narrative adventure which you shouldn’t miss out on. Visually the game is absolutely stunning, from it’s highly detailed and realistic characters to the picturesque environments within this Norwegian setting, it’s easy to get lost in the moment as you wander around and admire its beauty. Thanks to the mysterious and harrowing nature of the narrative, the story brings up questions which will stick with you long after you’ve seen the final credits roll – some of which may be answered in the prequel comic book which is due for release later this year as (possibly free) DLC.
What starts as a mystery tale about the protagonist’s sister disappearance turns into a journey into obsession, what make us obsessed and how it can make us blind to the world around us. Extremely compelling and sometimes, even heartbreaking.
Review in Portuguese | Read full review
With peerless aesthetics and creative-yet-simple gameplay, Draugen provides a thrilling tale of intrigue and tragedy that is sure to satisfy the curiosity of gamers the world across.
In some ways, those adjectives suit Draugen as a whole. Slightly dated game design and some poorly telegraphed narrative elements aside, the game makes for a wonderful four-hour adventure. The town of Graavik is a delight to look at, and the stories it hides drag players deep into the mystery. The design tropes of walking simulators are backed up with more logical cause than is often the case, while the story leaves just enough open to keep the player thinking after the credits have ceased to roll. Draugen seems unlikely to win any awards for originality, but it shows what mastery of the ‘walking simulator’ format looks like.
Many plot threads are resolved, and the observant will be able to narrow down the catalyst for the overarching mystery to two possibilities, but a number of details and ancillary mysteries are left unaddressed so as to impart to the ending the same feeling of creeping uncertainty that defines much of the preceding game.
Draugen tells a beautiful story that fans of the genre won’t want to miss. A runtime of only two or three hours, depending on how much extra exploring you do, should allow for the game to be completed in just a couple of sessions.
In summary, for anyone who is looking for a quick and easy game with beautiful Norwegian scenery, this is a must. I do hope that the developers add more aspects of the storyline down the track, but it was a good play overall and worth a try if you have a few hours to kill.
Draugen is an enthralling series of mysteries wrapped in a beautiful, haunting landscape. Although some of the game might leave you stumbling around or questioning its direction, its hard to not play it to the very end and find out what has happened.
Draugen tells a story of isolation and silent desperation. It's not only a journey in a norwegian village, it's ajorney into a broken and sick conscience
Review in Italian | Read full review
While it is not perfect, Draugen is a charming experience and a beautiful journey that could invade enter your heart. it's definitely worth trying.
Review in Arabic | Read full review
Simple mechanically, yet sophisticated in its story, Draugen is a brief exploration of grief, trauma, and mental illness wrapped in a compelling mystery that only occasionally drops the ball
As with their previous work on Dreamfall Chapters, developers have provided players with a breathtaking, interesting world to explore that is set in a historical era and location that is little seen in games today. Wandering through the world is a visual and aural treat that is somewhat let down by two divergent mysteries that are never adequately explored or resolved.
Draugen's engaging story, wonderful characters, solid voice acting and beautiful environments could have made it an unforgettable experience, only if the developers have pushed harder through some limits and answered more story-related questions.
Review in Persian | Read full review
For as much as I wasn't blown away by Draugen's plot, I enjoyed my time with Edward and Lissie and their adventure to Graavik quite a lot. I do hope they return, sooner, rather than later, old-bean.
The detective-like gameplay allows the world to become a character in and of itself and, at times, I wished that there was no core central narrative. I would be perfectly content with exploring this beautiful Norwegian town, rummaging through the town's ephemera of life and taking it all in at my own pace—as slow and methodical as the bucolic surroundings imply. At just under three hours, Draugen is a perfectly fine excuse to interact with and explore a beautifully realized world; just be ready to come to terms with how forgettable its story is.
Despite its narrative shortcomings, Draugen still has plenty to offer. Graavik has no shortage of beautiful views and stunningly detailed locations. In under three hours, Draugen pulls off a series of well-composed shots that are worth the entry price alone. Teddy and Lissie's story never reaches its full potential, but there are worse ways to spend a few hours than exploring a wind-swept fjord.
From bothersome, stiff animations to stories that often stumble, failing to successfully transmit their gravity past the screen, unearthing Draugen’s excellent parts requires a fair bit of digging through its less impressive ones.
Draugen manages to surprise player at one point in its story, but fails to keep pace after that. You'll like it if you're looking for a short, calm and relaxing game (thanks to its gorgeous views), but prepare to be disappointed if you want a real adventure game.
Review in Turkish | Read full review
Draugen is not bad, just disappointingly... mediocre-to-decent, when it could be so much more. The whole noir mystery narrated by an unreliable protagonist thing definitely manages to spark some interest, but this never really becomes the engrossing tale it wants to be. Forget the marvellously rendered Norwegian landscape, and the magical music that keeps it company. What lies underneath is just an okay-ish, walking simulator.
After all is said and done, Draugen feels like a beautifully-crafted, but unnecessary, prologue to whatever story lies ahead of it. It’s worth a spin, most of all for its short playtime and gorgeous presentation, but least of all for its actual mysteries.
Draugen has several good ideas from the pen of well known Norwegian game designer Ragnar Tornquist. It has solid dialogues, interesting characters and the storyline is quite original. However there are several problems with details be that in graphical and technical area or story-wise. Obvious effort to shock the player with several story elements are degrading otherwise interesting theme about psyche of individual and effects of isolation on ones mind. That being said Draugen is still pretty good game for people, who like this subgenre of adventure games or other works of Ragnar Tornquist.
Review in Czech | Read full review