Top Critic Average
Decay of Logos is a game that's an absolute joy to get lost in. It's not going to hold your hand, and it expects you to indulge your curiosity by exploring hidden pathways and seeking out the land's dark secrets. While the combat can be quite tough, it feels much more accessible than games like the Souls series - it won't take too long before you're ducking and dodging like a pro.
At this point, decrying the necessity of a star rating is basically a cliche, but the fact is that a rating will not help invite or warn off potential players of Decay of Logos. The game is not quite distinctive enough to reach a wider audience, but neither is it as clunky and edgelordy as the also-divisive Darksiders III, so the game gets a hearty Credit from me. Bump the score up to a Distinction for any Souls fans willing to take a punt on a beautiful indie.
Decay of Logos is a third rate Zelda-clone which needs at least another year of work to become a decent experience. Unless you have a lot of patience and like meaningless exploration, then by all means have a go at it.
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In its quest to mimic other successful franchises, Amplify Creations has created the Frankenstein of video games. Decay of Logos is an unbalanced, unresponsive mess with little soul to pick up the slack. There are far too many better alternatives to waste any time with this fundamentally broken adventure.
Decay of Logos is a chore to play ninety-nine percent of the time. The exploration comprises the other one percent, but you're constantly shoved into slow, monotonous combat encounters that take you away from the awesome exploration. The dull combat, uninspired bosses, and several questionable design decisions make Decay of Logos a hard game to recommend. It also doesn't help that the game is riddled with bugs and has what could be the dumbest companion I've ever had in a video game.
There's still plenty of room for Decay of Logos to mature into a quality experience. However, it's hard to shake the feeling that with these many issues, it had no business being released at this point in time. Through diligent work and keeping a keen ear to the community, these missteps can be overcome. But really, the paying audience shouldn't have to be your QA team. Unless you are fond of the "early access" style of unpolished releases, you should absolutely steer clear of this cataclysmic clusterfuck.
Decay of Logos has an interesting story of a quest for revenge with some interesting supporting characters but is massively let down with the various amount of bugs that hampers progress and can cause major amounts of frustration.
Decay of Logos embodies the term of 'wasted potential,' as it squanders a genuinely interesting art and sound design with a decent narrative on frustrating game design with filled bugs and stability issues. It's the kind of game you wish would've been worked on a few months more, maybe even a full year, just so it can actually release in a state that's worthy of its asking price. As it stands, Decay of Logos is horribly tedious and downright broken, and only those who can overlook such negatives can find a reason to subject themselves to it.
Look, with some work Decay of Logos could become a decent action-adventure game, but I don’t foresee any updated fixing its many core design flaws, and that includes the woefully boring and frequently annoying combat. It doesn’t feel good to be so negative towards Decay of Logos considering it’s the work of just four people who have quite clearly put everything into making it. Those are four people who have awesome careers ahead of them. But my allegiance lies with the player, and I can’t recommend Decay of Logos.
Decay of Logos has a few good ideas which are completely swamped in the terrible performance, glitches and bad design which make up the rest of the game. Despite trying to distance itself from the label of a Souls-Like it cannot help but draw comparisons to the much better series, a comparison which only throws its flaws into sharp focus.
Decay Of Logos is the worst game I have ever played. It is filled with poor design decisions and mechanics that don't challenge the player and instead decide to punish them for no reason at all. The game actively tries to make your experience worse. The list of issues with Decay of Logos is long: a bad and jarring camera, no meaningful connection to the world or characters, framerate issues, pointless mechanics. I could go on. Just save yourself twenty dollars and don't buy this game.