Gameternel Far Cry 5 Review

Nov 18, 2025
Before playing this game, I wasn’t inspired by its cover. I did not know what to think of it, but I was not particularly excited about it. It felt that maybe, this entry in the serie would just be a filler. Then I launched it for the first time, and I knew they had a great idea in their hands. Having a Far Cry entry taking place inside of a cult sounds perfectly right. Plus, adding to it the fact we’re somewhere deep in the United States, just makes it even better. The possibilities to make something big are numerous. The stage is there to create an unique experience. This time, we’re really closing in on the GTA experience (not that it has ever been their intention, but the comparisons are even easier now). As I’ve seen it across the Internet multiple times: any Far Cry entry suffers of the same criticism: it’s a Far Cry game, it’s more or less always the same mechanics and oh my, your enemies always talk to you so close that it’s almost weird. But this last part wasn’t really part of anyone’s criticism, it’s just me. Thing is, personnally, I really like these mechanics. I’m hooked by the game loop, and the environments are always impressive. So on the contrary of most critics I’ve read on the game, I enjoyed it quite a lot. As always, it’s a beautiful game, but even more so this time. The attention to details is pushed further: so many of the little things you see or do have consequences, like when you aim your gun towards an ally and you hear him or her shouting “don’t you even dare to!”. Many secondary places in the game are interesting to explore. For instance, the survivalist caches were personally my favourite part of the whole game, although they don’t bring much to the main story. But the fact you have these little puzzles filled with notes, that you see that people lived and survived here and - also - the rewards it brought you, it was very nice. I noticed this game really tried to explore different characters and stories. Not all are of the same interest, nor do they all really matter for the main story, but it was refreshing. The fact that Montana was divided into islands that were each led by family members of the cult leader was cool, too. Too bad they didn’t have enough charisma or personal stories to support their characters. And also, obviously, from the second I got Boomer, I never looked back. I never needed another partner. The biggest criticism I have of the game is that they didn’t push enough the cult aspect. I would have really loved for this entry to feel like almost like a horror game (note that I was impressed by the minor “body horror” one would see while visiting the map, especially in the North). So it felt like a very good idea that wasn’t exploited at its best. However, the ending was very suprising and great for me. For once, there was no good ones winning over the bad ones; this feel of hopelesness was a very great touch to the series.
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